Let them work on the first limited job before worrying about a second.




Let them work on the first limited job before worrying about a second.

As a mch you don't matter anyways its just dps .. as an ast if we are screwed by cards at a bad time we are completely screwed over and tbh so is team lol
As a dps your expandable like a pawn
The tank is highly useful making it pretty much a knight
And we healers or the gods/queen
In short rng on dps doesn't matter what so ever
On tank it some what matters depend on fight
On healers it always matters
Last edited by MorbolvampireQueen6; 03-12-2019 at 05:44 AM.
I kind of want Gambler as a limited job, with most if not all the Gambler mechanics from various games... But primarily Dice for damage, Slots for various effects, including the party wipe.
I mean, what?As a mch you don't matter anyways its just dps .. as an ast if we are screwed by cards at a bad time we are completely screwed over and tbh so is team lol
As a dps your expandable like a pawn
The tank is highly useful making it pretty much a knight
And we healers or the gods/queen
In short rng on dps doesn't matter what so ever
On tank it some what matters depend on fight
On healers it always matters
Did you just say people in DPS roles don't matter? And the healers are gods?
LOL Ok ignore list.
Gambler
Weapon Dice and Darts
Action Roll
Depending on the outcome gives you access to different abilities
Job gauge activates Jackpot for massive damage
Let it Ride rerolls dice and gives you a chance to double damage
Slight of hand allows you to use any abilities that normally need a dice roll for a certain time....
Just things I could think of would be nifty for a GMB class/job
Have fun with enrage timers/dps check phases if your dps gets screwed over.As a mch you don't matter anyways its just dps .. as an ast if we are screwed by cards at a bad time we are completely screwed over and tbh so is team lol
As a dps your expandable like a pawn
The tank is highly useful making it pretty much a knight
And we healers or the gods/queen
In short rng on dps doesn't matter what so ever
On tank it some what matters depend on fight
On healers it always matters
Astrologian cards have never dictated healing efficiency. They've never been that make-or-break point for whether or not someone's going to die or not.
To be honest, if you think cards determine everything for healing, you're just a bad Astrologian.
Machinist isn't forced to "rely" on rng procs though? Your burst phase is entirely scripted, the only time the procs matter is during the part of your rotation that deals the least amount of damage i.e. when you arn't wildfiring and it hardly makes a difference. Bard and Summoner actually have to rely on rng procs as a dps.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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