
Originally Posted by
Nyxn607
I wouldn't mind a Extreme style dungeon, however I would not want it to just be the same as the original dungeon. I would prefer new mobs, new bosses, new mechanics, and new loot. To get what you are after, you could do X dugneon on normal mode, then hard, then Ex, then Ex +, Ex ++, etc ... For all EX and up, the mobs and bosses would remain the same, however the mechanics would be altered in each individual run. By this I mean, you could run Snowcloak Ex 20 different times and each run would be a different variation of mechanics you might see. For example on the first run you would see the first boss use 3 different mechanics of which being 2 different types of AoE's and the third being tank buster. The next run, you could see 5 mechanics, none of which being the same as the first run for the same boss. The third run you may only see 1 mechanic and it could be one you have seen before, or one you haven't.
Of course there would be a limit to the types of mechanics a single boss may have (I am thinking 10 being the max), and you could see any number and variations of these mechanics on a given run. Every level of ex (ex, ex+, ex ++, etc..) would have a different set of bosses, but each run of Ex ++ would have the same bosses, just variations of mechanics.
As far as rewards, you could potentially get special mounts, hairstyles, special dyes, minions, rare drops such as top tier armor upgrade mats, and glamour gear.
Maybe you could make Ex +++ and higher drop top tier armor or weapons? I don't see this one being very well perceived, as raiders already complain about the relic weapon being able to rival their precious raid tier weapons. Heaven forbid other people could get top tier armor/weapons a different way (eye roll).