Quote Originally Posted by van_arn View Post
See also: minimum ilvl.

Nobody uses it.
Indeed. It's not that SQEX hasn't tried to put in challenge. It's that players are too hopelessly obsessed with rewards to actually interact with those challenges.

I would much rather a system where rewards scale. Unsynced should never have given rewards. It's an easy mode to help people clear the fight for story purposes. Why they still allow it to have drops (especially mounts) and count for WT, I really don't know.

As it stands, it's very hard to fill a party for MinIL content, and virtually impossible to get a competent party for it. Most people are there to experience MinIL as a gimmick, to see what old content was like, or take a nostalgia trip. The players who are actually capable of clearing it are usually too busy spamming the latest raid tiers. This in turn means that even less people do MinIL - after all, it virtually never clears.

I'll never understand why people min/max in a game where gear makes next to no difference. It affects the speed you clear the most recent ~5-8 pieces of content. And that's it. You can still clear the content without it, and for anything synced/MinIL, it makes little difference, with the exception of getting better layouts of base stats on gear. I'll admit that it feels good to feel like your character is stronger. But it comes at the cost of depreciating the content.

If they gave us the option to do MinIL for the most recent raid tiers, I would prefer that. Because as a healer, I would prefer to learn and keep a rotation based on minimum stats, rather than learn a rotation for an overgeared party which I then have to change when I come back and do the content on MinIL later. (And yes, being ~10-20 iLevels over the minimum does classify as overgeared. It can remove the need for various casts throughout a fight).