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  1. #1
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's not a partial resist. You can try this on a R60 Sundrake or any high level mob. The lower damage you do in general on all the Thunder line, the MORE thundara combo outperforms the other 2 spells. In extreme situations such as Ifrit, it begins to outperform it's higher tier Thundaga (w/o the critical hit bonus proc).
    (1)
    Dancing Mad (Excalibur Server)

  2. #2
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I also think it's a problem with the formula. Like Thundara has a base damage part and a bonus damage part where only the base damage part is reduced by mob resistance/level/whatever while Thundaga only has a higher base damage part and critical multiplier.
    (0)

  3. #3
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    OP is right, it has nothing to do with Magic Accuracy or any other stats.

    Formulas seem different for both spells (edit: or it's just the combo bonus effect) , and Ifrit being high level, it unbalances thundara/thundaga damage.

    (and yes, you need close to 500 magic accuracy or magic resist down biatch to constantly do 35+ DPS on Ifrit)
    (and yes, Thundaga is a big waste of time on Ifrit with the current damage formula)
    (0)
    Last edited by Chinook; 03-02-2012 at 12:54 AM.

  4. #4
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    to do optimal dps you have to minimize resists and maximize damage per mp spent, as well as dps uptime.

    thundaga's damage is sucking because it's getting resisted. it's getting resisted because it has super low accuracy. unresisted thundaga does hit ifrit harder than thundara. it is possible to hit ifrit with unresisted thundagas.

    pending int/potency values, unresisted non-crit thundara can do 600+ quite easily. pending the same criteria, unresisted non-crit thundaga can do 850+ quite easily.

    however, you'll want at least around 515-525 magic accuracy if you want to start landing thundaga on ifrit, and even then it's probably not a really good idea unless excruciate is up. and as expensive as that's going to be, you're generally better served just hitting the approximate magic accuracy cap for thundara and then stacking potency/int after that. (and never casting thundaga, obviously, since thundara gives you a superior return on damage for mp spent)

    anyway, if you're doing everything right, you should be able to hit 30 dps on an 8ish minute kill. if everyone's doing everything right, you should be able to win in under 5 minutes easily, and people should be hitting 35-38 dps. if you're a complete boss and your materia is perfect, you should be able to hit 40.
    (0)
    Last edited by fusional; 03-02-2012 at 12:18 AM.

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Hmmm. I've stacked my THM with elemental gear. Fire for encounters that need it, and Lightning for those that need that. Same with my CON. It seems to work out pretty well for me. However, IMO, you shouldn't really be spamming tier 3 combos because it usually pulls hate off the tank if done continuously. If looked at in that way, landing Thundaga is simply bonus dps.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    What Kaeko said, if you use thundara in a combo with high enough lvl mobs then the combo bonus starts to overtake the dmg numbers of thundaga. tldr: don't use thundaga against ifrit

    side note: good tanks should be able to hold hate on ifrit without forcing ppl to hold back. there is no reason you can't go 100% (barring the initial 10 seconds where the tank can get in position) on ifrit. From a glad perspective its a sh-- ton of work to keep hate on a very well geared THM but just barely possible but if you tank with MRD its fairly easy if you keep everything on cooldown and move in position to get the side attack combo started, and always helps to abuse some group-overcures for extra hate.
    (1)
    Last edited by tachikoma; 03-02-2012 at 12:52 AM.
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

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