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  1. #25
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    If you want the full levelling experience, what prevents you from going through all the dungeons in order? And doing FATEs in old areas while in queue? (Not that there's going to be much of one given that we're getting a tank and possibly a healer)

    Sure, your XP bar wouldn't be moving, but that's irrelevant to your learning process as a player, right? Dinging a level does not indicate that you've learned something new, it just means your character did. Whether you're ready or not to use it is entirely up to you. One would assume that if you are learning a job one skill at a time, you would be able to determine by yourself when you're ready to move on to the next one and make the jump from Haukke to Brayflox.

    A new job releasing at level 60 does not deprive you of the experience of gradual learning. And at the same time, it also serves the needs of players (like me) who learn differently, by mastering a functional rotation first and then optimising it.

    In that way, I think starting off at a higher level is better for everyone. Players who learn bottom-up can still do that by taking advantage of level sync, and players who learn top-down have a solid base to start off from (assuming the new jobs are as well designed in that department as RDM and SAM). On the other hand, starting at lvl 1 or even 30 would only serve one kind of learner and completely exclude the other.
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    Last edited by Bonbori; 03-10-2019 at 02:01 PM.