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  1. #41
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iscah View Post
    Releasing the cap would just mean they get even more behind. Their progress isn't affected by the cap in the first place - it's other players that are held back by it.

    Say they can only get around 200 tomes per week. Other players get 450. They are getting about 50% of the maximum possible progress.

    Uncap tomes, and they can still only get 200 tomes a week (restricted by their personal access), while other players could be getting 2000. They are only able to make 10% of that other player's progress.


    Whether this is a problem or not is a separate argument. But it's incorrect to say that uncapping tomes will help them.
    Actually it could help them in cases when they happen to get additional free time due to a holiday, vacation, etc and actually have a larger amount of time in a short window to play the game essentially to catch up. However with the current system their tome progress ends in just an hour or 2.
    (1)

  2. #42
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Isnt this already given in a way?
    We were able to farm the Ala Mhigan gear with tomes during 4.0 release and were able to upgrade them with hunt seals/books while we had Susanno to farm his weapon and Lakshmi to get accessories.
    Dont think we need to uncap tomestones just to have more ilevel, unless you are speedfarming/raiding it wont matter anyway, or?
    (0)

  3. #43
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Actually it could help them in cases when they happen to get additional free time due to a holiday, vacation, etc and actually have a larger amount of time in a short window to play the game essentially to catch up. However with the current system their tome progress ends in just an hour or 2.
    It would still only help if somehow they were uncapped while everyone else still was. Because the "players with lots of time" would be making that sort of progress every week, not just on rare occasions.
    (7)

  4. #44
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    I like the gear progression of a weekly cap.

    - Limits the amount of strength a player can acquire quickly, making the raid tiers more difficult in the beginning and slowly easier over time due to the gear involved.
    - Also creates less RNG. I don't really want to go back to seeing a friend not get a raid weapon for three months while I literally looted it out of a chest (World of Warcraft) for doing a dungeon.

    It's not like anyone really should need all that gear week 1 anyway.

    Only thing I would like is a weekly rollover that extends the limit if you miss a week. But to uncap it provides reason for worse systems to come into play, devalues content early on, and can mess with the server(s) economy due to all the items you can buy with those tomes for crafting crafter/gatherer sets, FC-related items, etc...

    'sides if you're new to 70 now and want a grind to get good gear, just do Eureka. :^)
    (2)

  5. #45
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    The first set of Tomestones will be uncapped and have a 2,000 limit a la Law and Veracity. Please look forward to it.


    Quote Originally Posted by Burningskull View Post
    I don't think this would happen for casual content like dungeons. Maybe EX primals and Savage Raids but, that's a toxic community already anyway.
    Such judgment. I do love seeing comments about how “toxic” raiders are, as if non-raiders aren’t equally as “toxic”. :smile:
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #46
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyoMinPark View Post
    The first set of Tomestones will be uncapped and have a 2,000 limit a la Law and Veracity. Please look forward to it.




    Such judgment. I do love seeing comments about how “toxic” raiders are, as if non-raiders aren’t equally as “toxic”. :smile:
    At this point, savage raiders remind me all those isolated village stories where the peasants blame all their misfortune on that one person who basically figures out how to cure the equivalent of the measles. All it takes is one bad drought and suddenly, the village head honcho runs out of his hut, flails his armand, in a really agitated but vindictive voice, belts out a "THAT PERSON IS THE REASON WHY YOUR CROPS ARE DYING! KILL THEM!"



    And then, of course, when the drought persist, it's time for the daily witch hunts to begin, cuz, you know, at some point you gotta appease the FUD you spread in the first place by having a convenient scapegoat nearby. Truly, such benevolent and utterly devoid of sin these peasants are for burning these witches.
    (1)

  7. #47
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Kinda tapped on this in another thread when you asked about Genesis weekly limits OP. Still don't get what the rush to gear up as there will be plenty of time to do it, and it's not really a big deal to get there immediately if you don't do much or any higher end content.

    http://forum.square-enix.com/ffxiv/t...e-tome-caps-SE
    (3)

  8. #48
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    While uncapped tomes might seem like a good idea from a personal standpoint, being able to grind out full sets of gear within a short period of time.

    The game as a whole would likely suffer. Most notably, because a significant portion of the playerbase consists of fair-weather players. You know the ones, they log in only when there's new gear to grind out and once they max out their gear the unsub/just don't log in until the next round of gear gets added (Meanwhile, whining about how stale the game is and how there's so little content)

    To which, uncapped gear grind will allow these players to advance to the point where they no longer are active in the game much faster. Thus reduce player interactions across the board (Fewer people running roulettes, raiding, crafting, buying stuff off the MB, farming trials etc) which is a net loss to anyone who participates in this content.

    Of course, you could argue that catering to this type of player isn't worth it, given that MMO's thrive off subscription income as well as player loyalty... However, it happens that no small number of MMO players are this type of player, where their gameplay literally just consists of them hopping from gear upgrade to gear upgrade and unsubbing whenever there's no progression left for them.

    It's just an inherent design with MMO's. People run content to obtain rewards. Once they have the rewards, they no longer see the reason to keep running content. Essentially, people aim to get BiS so they can have the best stats to unsub with >.>
    (4)

  9. #49
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    If you uncap tomestones people will poopsock gear for all their classes in less than a week and then complain that there's no content to do, I guarantee you.
    (3)

  10. #50
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Burningskull View Post
    Can we try not having a weekly tomestone cap in 5.0? At least for one patch cycle? Please? Pretty Please?
    lol.

    Quote Originally Posted by Burningskull View Post
    it's just bugging me to not be in full sceaven gear lol.
    this is a "you" problem, not a "game" problem.
    (5)
    Last edited by Nora_of_Mira; 03-08-2019 at 10:09 PM.

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