I like the gear progression of a weekly cap.

- Limits the amount of strength a player can acquire quickly, making the raid tiers more difficult in the beginning and slowly easier over time due to the gear involved.
- Also creates less RNG. I don't really want to go back to seeing a friend not get a raid weapon for three months while I literally looted it out of a chest (World of Warcraft) for doing a dungeon.

It's not like anyone really should need all that gear week 1 anyway.

Only thing I would like is a weekly rollover that extends the limit if you miss a week. But to uncap it provides reason for worse systems to come into play, devalues content early on, and can mess with the server(s) economy due to all the items you can buy with those tomes for crafting crafter/gatherer sets, FC-related items, etc...

'sides if you're new to 70 now and want a grind to get good gear, just do Eureka. :^)