Quote Originally Posted by Deceptus View Post
And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.
It's not just about this. It's about wanting to control how players eat content so that the progression rate of gearing up and killing savage bosses doesn't become imbalanced. No weekly tomestone cap means the gap between those who have more free time than others would become huge when content launches. Not everyone can or wants to no-life the game enough to do a tier's worth of tomestone grinding in a day or two.

Not only would the lack of a weekly cap mean that content would become irrelevant more quickly for some players, those who take a more normal pace of gearing will have less people to do content with, some statics just wouldn't be interested in recruiting anyone who doesn't have the time to grind a tier's worth of tomestones ASAP, and savage content itself would be much easier from the beginning due to being able to get all the current tomestone gear before entering.

There are multiple reasons why removing the weekly cap is bad. Maybe for you personally it would be good but you have to look at the bigger picture.

Quote Originally Posted by Deceptus View Post
Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.
The weekly cap on tomes doesn't stop you from doing any content. There are multiple avenues for gear. The weekly cap doesn't stop anyone from getting to latest content as soon as they want.