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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    If this were the case, many people would be very nearly decked out in the complete base tome gear (barring the weapons) for at least their main jobs within the first day or two. .
    And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.

    Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.

    Another system that might work is have different tomes based on role so you can gear multiple roles. A tank cap, a dps cap, and a heal cap. If you cap your main job tomes, you'd have to play Tank or Heals to get more tomes. That is only a good thing.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.

    Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.

    Another system that might work is have different tomes based on role so you can gear multiple roles. A tank cap, a dps cap, and a heal cap. If you cap your main job tomes, you'd have to play Tank or Heals to get more tomes. That is only a good thing.
    No lifers used to be able to constantly work toward their progression. Any time that system was used in xiv tho it has been met with pushback.

    No one wants rng. But that's how things would be without a weekly lockout.
    (3)

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Deceptus View Post
    And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.

    Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.

    Another system that might work is have different tomes based on role so you can gear multiple roles. A tank cap, a dps cap, and a heal cap. If you cap your main job tomes, you'd have to play Tank or Heals to get more tomes. That is only a good thing.
    This, this a 1000 times over. unlimit it, raise the cap, or at least make it per role/job... pls...
    (5)

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.
    It's not just about this. It's about wanting to control how players eat content so that the progression rate of gearing up and killing savage bosses doesn't become imbalanced. No weekly tomestone cap means the gap between those who have more free time than others would become huge when content launches. Not everyone can or wants to no-life the game enough to do a tier's worth of tomestone grinding in a day or two.

    Not only would the lack of a weekly cap mean that content would become irrelevant more quickly for some players, those who take a more normal pace of gearing will have less people to do content with, some statics just wouldn't be interested in recruiting anyone who doesn't have the time to grind a tier's worth of tomestones ASAP, and savage content itself would be much easier from the beginning due to being able to get all the current tomestone gear before entering.

    There are multiple reasons why removing the weekly cap is bad. Maybe for you personally it would be good but you have to look at the bigger picture.

    Quote Originally Posted by Deceptus View Post
    Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.
    The weekly cap on tomes doesn't stop you from doing any content. There are multiple avenues for gear. The weekly cap doesn't stop anyone from getting to latest content as soon as they want.
    (14)