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  1. #31
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    Several reasons SE won't do uncap tomes: longevity, inventiveness to gear up with another way, reduce burn out, fairness, equality for both people with time and less time, etc.
    (4)

  2. #32
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Burningskull View Post
    Sorry that I don't make gil as fast as other people to justify affording Crafting prices or that I hate Eureka so much I only have 24 logoactions recorded so Eurekan gear isn't even an option.
    Take up crafting then. It'll give you something to do while waiting for reset.

    Let me guess. You don't like that either?
    (12)

  3. #33
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Can we also try, generally speaking, to put relevant titles on threads?

    The title is where you should put the core point of your post, so people know what the discussion is about. Not a meaningless first-half of a sentence. .
    (10)

  4. #34
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by RitsukoSonoda View Post
    I wouldn't ask for it to be uncapped. However I would like that weekly cap to be 900 instead of 450.
    I think it will be 900 by part 2 of 4.5. I remember it was 900 at the end of HW. 450 is because they don't want you to get any gear aside from accessories and waist in one week.
    (1)

  5. #35
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.
    It's not just about this. It's about wanting to control how players eat content so that the progression rate of gearing up and killing savage bosses doesn't become imbalanced. No weekly tomestone cap means the gap between those who have more free time than others would become huge when content launches. Not everyone can or wants to no-life the game enough to do a tier's worth of tomestone grinding in a day or two.

    Not only would the lack of a weekly cap mean that content would become irrelevant more quickly for some players, those who take a more normal pace of gearing will have less people to do content with, some statics just wouldn't be interested in recruiting anyone who doesn't have the time to grind a tier's worth of tomestones ASAP, and savage content itself would be much easier from the beginning due to being able to get all the current tomestone gear before entering.

    There are multiple reasons why removing the weekly cap is bad. Maybe for you personally it would be good but you have to look at the bigger picture.

    Quote Originally Posted by Deceptus View Post
    Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.
    The weekly cap on tomes doesn't stop you from doing any content. There are multiple avenues for gear. The weekly cap doesn't stop anyone from getting to latest content as soon as they want.
    (14)

  6. #36
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Weekly tome caps are a necessary evil. Also as of right now there is many ways to gear a character. Its is not SE's fault if you refuse to even try all avenues.
    (6)

  7. #37
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Near 0 without a drastic overhaul. They would have to increase savage drop rate (and probably difficulty as well, as being able to gear in current stat full tome first week would drastically reduce the difficulty), normal raid gear (pretty much dead on the day it is released except weapon token) and the 24 man raid catch up stuff at current rates would be DOA except glam or go into heavy rng territory. I mean I guess they could buff the 24 man raid gear by 5 ilvls, but then it gets pretty close to upgraded tome gear and savage gear. /shrug.

    The only thing they might see as reasonable is having a per role cap instead of just one cap, but they do sell a plan with more character slots so...probably not that either. They would have to change the way you purchase things so you don't pool them, too.
    (2)
    Last edited by Vaer; 03-08-2019 at 02:14 PM.

  8. #38
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ksuyen View Post
    Several reasons SE won't do uncap tomes: longevity, inventiveness to gear up with another way, reduce burn out, fairness, equality for both people with time and less time, etc.
    People with limited play time is a reason to remove the cap. People that can't cap in a given week for whatever reason are permanently behind. Personally, I wish they'd do something like the hallmark system in FFXI.
    (0)

  9. #39
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by shiroxkatsuya View Post
    Weekly tome caps are a necessary evil. Also as of right now there is many ways to gear a character. Its is not SE's fault if you refuse to even try all avenues.
    Right now, yes, there are multiple ways to gear. In 5.0, there will not be. Part of the problem is how they stagger the release of content. If we had multiple gearing options up front, it wouldn't be so bad.
    (0)

  10. #40
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brill_ View Post
    People with limited play time is a reason to remove the cap. People that can't cap in a given week for whatever reason are permanently behind.
    Releasing the cap would just mean they get even more behind. Their progress isn't affected by the cap in the first place - it's other players that are held back by it.

    Say they can only get around 200 tomes per week. Other players get 450. They are getting about 50% of the maximum possible progress.

    Uncap tomes, and they can still only get 200 tomes a week (restricted by their personal access), while other players could be getting 2000. They are only able to make 10% of that other player's progress.


    Whether this is a problem or not is a separate argument. But it's incorrect to say that uncapping tomes will help them.
    (11)

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