Can we try not having a weekly tomestone cap in 5.0? At least for one patch cycle? Please? Pretty Please?
Can we try not having a weekly tomestone cap in 5.0? At least for one patch cycle? Please? Pretty Please?
They'd just replace it with a system that does something similar to tomestones cap. I'd put money on it, any day, any time.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Replace it with nothing. Just let people gear as fast as they want. Even if you max your tome gear in one day you can't upgrade it all in one day. Not to mention the people that upgrade their gear casually with the 24 man raid can only upgrade one piece a week. To be clear I'm not a fan of loot lockouts either but one small cap unlock at a time![]()
So do the thing that is currently killing WoW?Replace it with nothing. Just let people gear as fast as they want. Even if you max your tome gear in one day you can't upgrade it all in one day. Not to mention the people that upgrade their gear casually with the 24 man raid can only upgrade one piece a week. To be clear I'm not a fan of loot lockouts either but one small cap unlock at a time
If this were the case, many people would be very nearly decked out in the complete base tome gear (barring the weapons) for at least their main jobs within the first day or two. For better or worse, SE probably won't do this, because otherwise it would give those players less incentive to keep logging in.
And? Let the no lifers have no life. They're the minority of the playerbase. And when they've done so and complain about nothing to do, we will not feel sorry for them.
Adding support for no tome cap. Stop trying to limit me SE. Let me play the way I want to play.
Another system that might work is have different tomes based on role so you can gear multiple roles. A tank cap, a dps cap, and a heal cap. If you cap your main job tomes, you'd have to play Tank or Heals to get more tomes. That is only a good thing.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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