Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 67
  1. #51
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    Square will never change the formula because to them its wildly successful. I mean everyone here is still playing and loves it right? If not they'd have unsubscribed long ago. Or at least that is probably how they see it.
    That's not the case. It's actually punishing to the player and not an enjoyable experience. The reason why SE has the tombstone cap is because they want to artificially add game time / subscription extension and people buy into it because it's one of the few remaining MMORPGs with a community. So despite the many flaws this game has, how many things actually punishes the player, people are willing to accept it for the sake that it's one of the last surviving MMOs that isn't a freemium gachafest and maintains some reasonable level of integrity. So any time they add something new that takes 12 weeks to complete because they cap how fast you can get these things, that's 12 weeks of extra sub time that people are "forced" into if they are completionists. This isn't bad per-se, it's actually a brilliant business strategy. I don't really obsess over these things though, I play other content and if I feel like it, I'll get more tombstones for the sake of having them. If the only thing that kept me playing was tombstone gear, I would unsub, but this game has more to offer than just that, at least until I complete everything else lol
    (1)

  2. #52
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Eriane_Elis View Post
    That's not the case. It's actually punishing to the player and not an enjoyable experience.
    It may seem like its punishing the player and not enjoyable, but that's because its an MMO and they cant 100% always be focused on the single-player experience. If you look at single player-games with the same amount of scrutiny as we do with FFxiv's tomestones, you would probably find a ton of "artificially added game time". But FFxiv isn't player focused, its group focused. And the gear lockouts and such is required to marginally keep most of the consistent, active playerbase around the same iLvl so that they can keep playing together.
    (3)

  3. #53
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brill_ View Post
    People with limited play time is a reason to remove the cap. People that can't cap in a given week for whatever reason are permanently behind. Personally, I wish they'd do something like the hallmark system in FFXI.
    No, it's the exact opposite. Cap ensures that no-lifers won't let you in the dust right away. Not capping one week means you'll be at basically "one accessory" behind others.
    Quote Originally Posted by RitsukoSonoda View Post
    While many do share sets there are some instances where every job had its own set of tome gear.
    It didn't happen since the first capped set of HW. I guess they especially created the lvl70 quest reward to not do the same "mistake".
    (0)
    Last edited by Reynhart; 03-08-2019 at 11:13 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #54
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Yes, let's not have a cap so a good chunk of player can burn out near instantly. Great idea lad. /s
    (3)

  5. #55
    Player
    TheJarvisMan's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Sym Sol
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The thing I hate about the weekly cap is not really the time hating of one job’s gear progression, but rather that it forces me into picking a main job each patch that will undoubtedly be my most feared for weeks/months. Maybe the best part about FFXIV to me is that you can switch jobs on the fly without needing to invest over and over in alts. The timegated tomes process kind of doo doos all over that concept.
    (1)

  6. #56
    Player
    TheJarvisMan's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Sym Sol
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheJarvisMan View Post
    The thing I hate about the weekly cap is not really the time hating of one job’s gear progression, but rather that it forces me into picking a main job each patch that will undoubtedly be my most feared for weeks/months. Maybe the best part about FFXIV to me is that you can switch jobs on the fly without needing to invest over and over in alts. The timegated tomes process kind of doo doos all over that concept.
    timegating* not time hating

    (Can I not edit posts from my phone?)
    (0)

  7. #57
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TheJarvisMan View Post
    but rather that it forces me into picking a main job each patch that will undoubtedly be my most feared for weeks/months.
    That's why there are alternate ways of gearing. If you raid, you can technically equip one job in raid gear and another in tomegear. If you don't raid, you'll be feared (and geared ) enough for any content by using alternatives like crafting gear, 24-man drops or exploration gear (If we still have them next time), two of them probably uncapped.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #58
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    One thing I'd like to see is a cumulative cap, similar to what Blizzard did for conquest points in WoW. Something like 50% of your unused cap should roll over to the next week, allowing people with less time or who have been gone from the game to catch up a little easier without lessening the amount of work involved to do so.

    Removing the cap entirely won't happen though. They don't want people no-lifing dungeons and being fully decked on the Tuesday the patch comes out. It lessens the incentive for people to keep logging in and playing.
    (1)

  9. #59
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Not going to happen, and they're not going to remove weekly lockouts on raid drops either. Because if they didn't have weekly caps people could just blow through it all in a weekend and be done until the next major patch. This is why MMOs have weekly and sometimes daily lockouts on things in general.
    (0)

  10. #60
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bright-Flower View Post
    Not going to happen, and they're not going to remove weekly lockouts on raid drops either. Because if they didn't have weekly caps people could just blow through it all in a weekend couple hours and be done until the next major patch. This is why MMOs have weekly and sometimes daily lockouts on things in general.
    Fixed that for you!
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast