Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 67

Hybrid View

  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Can we also try, generally speaking, to put relevant titles on threads?

    The title is where you should put the core point of your post, so people know what the discussion is about. Not a meaningless first-half of a sentence. .
    (10)

  2. #2
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Weekly tome caps are a necessary evil. Also as of right now there is many ways to gear a character. Its is not SE's fault if you refuse to even try all avenues.
    (6)

  3. #3
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by shiroxkatsuya View Post
    Weekly tome caps are a necessary evil. Also as of right now there is many ways to gear a character. Its is not SE's fault if you refuse to even try all avenues.
    Right now, yes, there are multiple ways to gear. In 5.0, there will not be. Part of the problem is how they stagger the release of content. If we had multiple gearing options up front, it wouldn't be so bad.
    (0)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Near 0 without a drastic overhaul. They would have to increase savage drop rate (and probably difficulty as well, as being able to gear in current stat full tome first week would drastically reduce the difficulty), normal raid gear (pretty much dead on the day it is released except weapon token) and the 24 man raid catch up stuff at current rates would be DOA except glam or go into heavy rng territory. I mean I guess they could buff the 24 man raid gear by 5 ilvls, but then it gets pretty close to upgraded tome gear and savage gear. /shrug.

    The only thing they might see as reasonable is having a per role cap instead of just one cap, but they do sell a plan with more character slots so...probably not that either. They would have to change the way you purchase things so you don't pool them, too.
    (2)
    Last edited by Vaer; 03-08-2019 at 02:14 PM.

  5. #5
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Isnt this already given in a way?
    We were able to farm the Ala Mhigan gear with tomes during 4.0 release and were able to upgrade them with hunt seals/books while we had Susanno to farm his weapon and Lakshmi to get accessories.
    Dont think we need to uncap tomestones just to have more ilevel, unless you are speedfarming/raiding it wont matter anyway, or?
    (0)

  6. #6
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    I like the gear progression of a weekly cap.

    - Limits the amount of strength a player can acquire quickly, making the raid tiers more difficult in the beginning and slowly easier over time due to the gear involved.
    - Also creates less RNG. I don't really want to go back to seeing a friend not get a raid weapon for three months while I literally looted it out of a chest (World of Warcraft) for doing a dungeon.

    It's not like anyone really should need all that gear week 1 anyway.

    Only thing I would like is a weekly rollover that extends the limit if you miss a week. But to uncap it provides reason for worse systems to come into play, devalues content early on, and can mess with the server(s) economy due to all the items you can buy with those tomes for crafting crafter/gatherer sets, FC-related items, etc...

    'sides if you're new to 70 now and want a grind to get good gear, just do Eureka. :^)
    (2)

  7. #7
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Kinda tapped on this in another thread when you asked about Genesis weekly limits OP. Still don't get what the rush to gear up as there will be plenty of time to do it, and it's not really a big deal to get there immediately if you don't do much or any higher end content.

    http://forum.square-enix.com/ffxiv/t...e-tome-caps-SE
    (3)

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    While uncapped tomes might seem like a good idea from a personal standpoint, being able to grind out full sets of gear within a short period of time.

    The game as a whole would likely suffer. Most notably, because a significant portion of the playerbase consists of fair-weather players. You know the ones, they log in only when there's new gear to grind out and once they max out their gear the unsub/just don't log in until the next round of gear gets added (Meanwhile, whining about how stale the game is and how there's so little content)

    To which, uncapped gear grind will allow these players to advance to the point where they no longer are active in the game much faster. Thus reduce player interactions across the board (Fewer people running roulettes, raiding, crafting, buying stuff off the MB, farming trials etc) which is a net loss to anyone who participates in this content.

    Of course, you could argue that catering to this type of player isn't worth it, given that MMO's thrive off subscription income as well as player loyalty... However, it happens that no small number of MMO players are this type of player, where their gameplay literally just consists of them hopping from gear upgrade to gear upgrade and unsubbing whenever there's no progression left for them.

    It's just an inherent design with MMO's. People run content to obtain rewards. Once they have the rewards, they no longer see the reason to keep running content. Essentially, people aim to get BiS so they can have the best stats to unsub with >.>
    (4)

  9. #9
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    If you uncap tomestones people will poopsock gear for all their classes in less than a week and then complain that there's no content to do, I guarantee you.
    (3)

  10. #10
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Corue View Post
    If you uncap tomestones people will poopsock gear for all their classes in less than a week and then complain that there's no content to do, I guarantee you.
    And they only have themselves to blame for it. Just like those that complain now that there is nothing to do because they refuse to play certain jobs or do specific content at all based on how its classified without even trying it.
    (2)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast