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Thread: Akatsuki?

  1. #81
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    IveraIvalice's Avatar
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    Quote Originally Posted by Andrien View Post
    Do you know how many different types of summons exist?

    Primal, Espers, Aeons, Eidolons, Avatars, Guardian Forces.

    Primals are the classic godlike summons in FFXIV (Titan, Ifrit, Shiva, etc etc). Lets keep them godlike powerful ya? I don't want them to be nerf down and see like 20 Ifrits on the screen. lol
    those are all just different names given in different games, there all the same thing.
    and ffxi had you just summon a fraction of the gods power, are you gonna tell me that doesnt make sense and that the actual avatars were nerfed? no, there was still a prime fight and you just summoned a small part of them as a summoner.
    besides does anyone question how theres an easy ifrit fight right now? isnt that a nerfed version of ifrit?
    i think the real issue is having multiple summons on screen, which doesnt bother me at all.
    i would rather summon titan then summon carbuncle.
    carbuncles not bad but how could every summoner fan not want the classics and be happy with just carbuncle.
    (1)

  2. #82
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    IveraIvalice's Avatar
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    excuse my rage in the recent posts but ive been waiting for summoner since day 1 and i cant see what to look forward too if my favorite job is gonna be crap.
    the real issue with me isnt even that a summoner cant summon a primal because i can understand its a god.
    the issue is that anyone regardless of job will be able to summon one because they have a card??
    it would have made more sense if a group of summoners with actual summoning magic were strong enough to summon him
    but if a war, lnc, arc, and gld can just summon a primal because they have a card, thats stupid and i feel like it belittles the summoner job
    its like "oh yeah? you learned how to summon creatures with magic and practiced that as your job? well i can summon something better then you ever could and and all i ever learned how to do is swing a sword"
    (0)

  3. #83
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    Rydin's Avatar
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    Quote Originally Posted by IveraIvalice View Post
    excuse my rage in the recent posts but ive been waiting for summoner since day 1 and i cant see what to look forward too if my favorite job is gonna be crap.
    the real issue with me isnt even that a summoner cant summon a primal because i can understand its a god.
    the issue is that anyone regardless of job will be able to summon one because they have a card??
    it would have made more sense if a group of summoners with actual summoning magic were strong enough to summon him
    but if a war, lnc, arc, and gld can just summon a primal because they have a card, thats stupid and i feel like it belittles the summoner job
    its like "oh yeah? you learned how to summon creatures with magic and practiced that as your job? well i can summon something better then you ever could and and all i ever learned how to do is swing a sword"
    I understand your sentiments.. but even without primals.. maybe Summoner will still have epicness....
    Bahamut could be a summon and not a Primal...
    Carbuncle might not do damage but could be instrumental in some of the fights down the line
    at this point we don't know anything
    (0)

  4. #84
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    Quote Originally Posted by Rydin View Post
    I understand your sentiments.. but even without primals.. maybe Summoner will still have epicness....
    Bahamut could be a summon and not a Primal...
    Carbuncle might not do damage but could be instrumental in some of the fights down the line
    at this point we don't know anything
    i agree it could still be cool, but the lack of information on the summoner job is upsetting.
    as of now all we really know is what it cant do and theres no reassuring information
    if this is not clear enough i would like to request some information on the summoner job from the devs
    (2)

  5. #85
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    Rydin's Avatar
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    Quote Originally Posted by IveraIvalice View Post
    i agree it could still be cool, but the lack of information on the summoner job is upsetting.
    as of now all we really know is what it cant do and theres no reassuring information
    if this is not clear enough i would like to request some information on the summoner job from the devs
    Agreed... thats the one video I'd want to see most...

    Would you be ok with Summoner having Ifrit knowing it would be a small piece of his power and you couldn't have some huge over the top summoning animation because MMO's work in real time?
    (1)

  6. #86
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    Quote Originally Posted by Rydin View Post
    Agreed... thats the one video I'd want to see most...

    Would you be ok with Summoner having Ifrit knowing it would be a small piece of his power and you couldn't have some huge over the top summoning animation because MMO's work in real time?
    i would greatly prefer having a fraction of the primals power to summon as a summoner then for jobs with no summoning power to summon a primal. either way i wasnt expecting the animation because it would slow down gameplay and most people would skip it anyway i would imagine.
    and i am familiar with the real time rendering and the limitations of in game mechanics since i just got my degree in game development
    actually now that i think about it, i would even be ok with a smaller shadowy version of ifrit to summon or something like that, while the free company can summon the real one
    (0)

  7. #87
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    Quote Originally Posted by IveraIvalice View Post
    i would greatly prefer having a fraction of the primals power to summon as a summoner then for jobs with no summoning power to summon a primal. either way i wasnt expecting the animation because it would slow down gameplay and most people would skip it anyway i would imagine.
    and i am familiar with the real time rendering and the limitations of in game mechanics since i just got my degree in game development
    actually now that i think about it, i would even be ok with a smaller shadowy version of ifrit to summon or something like that, while the free company can summon the real one
    Ok... here is one for you....

    As a summoner... does the Primal Fight with you but you can't control it (Like FFXII)
    Or fight with you and you can give it commands (FFX)
    or just pop off its big ability (FFVII) and leave
    (0)

  8. #88
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    Quote Originally Posted by Rydin View Post
    Ok... here is one for you....

    As a summoner... does the Primal Fight with you but you can't control it (Like FFXII)
    Or fight with you and you can give it commands (FFX)
    or just pop off its big ability (FFVII) and leave
    1. i would imagine that since its an mmo, as a single summoner the FFVII way of a big attack and leave functionality wouldnt work because unless the summoner has many summons in his possesion a single attack might not kill the enemy and even if it did, it wouldnt be very enjoyable.

    2. i believe in FFX you only control the summon and you cease to control your main character which would be ok because it adds a second level of keeping your character in a safe spot while you control the summon, so i would imagine that would work pretty well.

    3. the FFXII (though i havent played all of that one) of summoning a primal (or fraction of the primal) and it attacks on its own would become boring if the player character himself does not have actions and abilities that he can do himself while the primal is attacking. that would also be very difficult to use because of the lack of control in a party, and very hard to balance on the dev side

    4. and the last one which you mentioned the funcionality on your second option which is like FFXI, where the PC does have abilities and actions that they can perform and control the primal at the same time. or at least the PCs actions are to control the primal but you are still in control of yourself and can attack along side it. would be easiest to implement, has the most control, and wont be too hard to balance.

    though farely close is the second option listed, because it allows exact control over the battle since you just focus on your primal control, and adds another element of keeping your PC in a safe spot, though this doesnt meet up to the 4th option as much because in this way it would be difficult to solo, if your in a dangerous area you would be unable to escape quickly and also when you get aggroed you wont be able to fight back.

    because of all this i think the fourth option is most suited for the mmo genre but option 2 is also good with a few things that would need to be worked out
    (0)
    Last edited by IveraIvalice; 03-23-2012 at 04:55 AM.

  9. #89
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    Quote Originally Posted by IveraIvalice View Post
    1. i would imagine that since its an mmo, as a single summoner the FFVII way of a big attack and leave functionality wouldnt work because unless the summoner has many summons in his possesion a single attack might not kill the enemy and even if it did, it wouldnt be very enjoyable.

    2. i believe in FFX you only control the summon and you cease to control your main character which would be ok because it adds a second level of keeping your character in a safe spot while you control the summon, so i would imagine that would work pretty well.

    3. the FFXII (though i havent played all of that one) of summoning a primal (or fraction of the primal) and it attacks on its own would become boring if the player character himself does not have actions and abilities that he can do himself while the primal is attacking. that would also be very difficult to use because of the lack of control in a party, and very hard to balance on the dev side

    4. and the last one which you mentioned the funcionality on your second option which is like FFXI, where the PC does have abilities and actions that they can perform and control the primal at the same time. or at least the PCs actions are to control the primal but you are still in control of yourself and can attack along side it. would be easiest to implement, has the most control, and wont be too hard to balance.

    though farely close is the second option listed, because it allows exact control over the battle since you just focus on your primal control, and adds another element of keeping your PC in a safe spot, though this doesnt meet up to the 4th option as much because in this way it would be difficult to solo, if your in a dangerous area you would be unable to escape quickly and also when you get aggroed you wont be able to fight back.

    because of all this i think the fourth option is most suited for the mmo genre but option 2 is also good with a few things that would need to be worked out
    That does seem like the most logical
    (0)

  10. #90
    Player Andrien's Avatar
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    Quote Originally Posted by IveraIvalice View Post
    those are all just different names given in different games, there all the same thing.
    and ffxi had you just summon a fraction of the gods power, are you gonna tell me that doesnt make sense and that the actual avatars were nerfed? no, there was still a prime fight and you just summoned a small part of them as a summoner.
    besides does anyone question how theres an easy ifrit fight right now? isnt that a nerfed version of ifrit?
    i think the real issue is having multiple summons on screen, which doesnt bother me at all.
    i would rather summon titan then summon carbuncle.
    carbuncles not bad but how could every summoner fan not want the classics and be happy with just carbuncle.


    C'mon now get serious. I can solo those prime fights in FFXI. Summoner can even solo it at Lv20.
    FYI: The Easy version of Ifrit can still kill Lv50s with Hell Fire.

    edit:

    I would much rather see Ifrit as powerful as he is. The weather changes and everyone everywhere will know somebody has summoned him. You know in most single player final fantasy games anyone can summon.

    With that said there is a lot more summon beast summoners can use exclusively in FFXIV from all the other final fantasy games.
    (0)
    Last edited by Andrien; 03-23-2012 at 05:30 AM. Reason: double checked

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