Considering they are still collecting data to find out what the playerbase really wants, I'd say the info is not available to give to us just yet.Well it is cool if SMN still gets to summon. Just sucks that Ifrit is off-limits as well as Garuda and Titan.
I remember those Primals as "classic" cause they were your basic summons in most every FF.
And im not lynching ppl like a crazed mad person. I just want SE to know without doubt that some of us have been waiting for petjob info for a long time and to be considerate enough to tell us more of their plans.
Its not some top secret russian espionage mission. They could atleast consider the petjob ppl more, just like they're always catering to other aspects of battle n classes.
Thats true.. it is disappointing if you love summoner and wont get to call Ifrit and Shiva... A little Hellfire and Diamond dust are classics...Well it is cool if SMN still gets to summon. Just sucks that Ifrit is off-limits as well as Garuda and Titan.
I remember those Primals as "classic" cause they were your basic summons in most every FF.
And im not lynching ppl like a crazed mad person. I just want SE to know without doubt that some of us have been waiting for petjob info for a long time and to be considerate enough to tell us more of their plans.
Its not some top secret russian espionage mission. They could atleast consider the petjob ppl more, just like they're always catering to other aspects of battle n classes.
But think of it like this... Yoshi P wants to make these Primals as powerful and devastating as they are in offline games...
Giving one job that much power could create a lot of imbalance. So to alleviate that, he is devising a system where Summoners and super OP Aeons can coexist.
I don't even know if it will work well or not... none of us will until 2.0
But it kind of makes sense... to give Ifrit to 1 job, you'd either have to gimp him a lot or allow that job to be OP...
Also, perhaps he wants summoner to have a very distinctive role in the party... with a free for all summons type job, they would be DD, healing, support and enfeebling all in one... that kind of all aeons summoner would be even more powerful than Thaum was before 1.17
Hope this doesnt break some obscure TOS agreement I'm not aware of.
But when I said having an elemental that grows in power and size with you, I was thinking of Aion, not GW2. And this screenshot is basically what I'm referring too.
http://static.na.aiononline.com/powe...d5e031d218.jpg
Now personally..that'd be cool. Its not Ifrit, but its still big, its still flaming (oh my!) and it still radiates fierce intensity.
Though I still like my channeling idea. Basically, as a summoner/channeler, you are blessed by each of the Primals and granted the power to call on a fraction of their essence to aid you. You exist one foot in our plane and one foot in theirs to be a medium. It creates a more intimate, God/Primal / Servant/summoner type of effect. And you can continue to call on that Primal's power for enhanced abilities, big Ommph hits. Whereas the FC's have to go back and refight the Primal every-single-time they want to reacquire it. And more than that, they lose privledge if they dont use it within a set time. But thats just my thoughts. I like thinking OUT of the box.
Well power kinda is the point of SMN in terms of varying utility.
I just hope SE doesn't screw petjobs over.
Every other aspect of this game is QQd over and demanded to be quality.
Petjobs get shafted often: which sucks because they have a lot to offer to party dynamics which means better battle content.
Just want something that works. I loved PUP, BST, and SMN. But out of the three SMN honestly got shafted hard because SE made that stupid perpetuation cost BS.
Thats the type of BS that needs to be avoided.
I'm by no means saying that petjobs should be OP. I agree that bslancing makes sense but not when it forces us to be subpar PUP, BST tanks/DDs or SMN buff/support/damage.
These jobs can still maintain their unique gameplay mechanics without being subjected to social exclusion.
Cause lets be real: the fun party of a job/class is How you play it differently than another.
Thats the fun of it all: seeing all that uniqueness come together in a challenging battle system and feeling accomplished for doing so well as a uniquely skilked team.
What I've learned through this game is that the Devs very really see things the way I do... They always find some approach that I hadn't even... wouldn't even... It could be a cultural thing or just many minds coming together...Hope this doesnt break some obscure TOS agreement I'm not aware of.
But when I said having an elemental that grows in power and size with you, I was thinking of Aion, not GW2. And this screenshot is basically what I'm referring too.
http://static.na.aiononline.com/powe...d5e031d218.jpg
Now personally..that'd be cool. Its not Ifrit, but its still big, its still flaming (oh my!) and it still radiates fierce intensity.
Though I still like my channeling idea. Basically, as a summoner/channeler, you are blessed by each of the Primals and granted the power to call on a fraction of their essence to aid you. You exist one foot in our plane and one foot in theirs to be a medium. It creates a more intimate, God/Primal / Servant/summoner type of effect. And you can continue to call on that Primal's power for enhanced abilities, big Ommph hits. Whereas the FC's have to go back and refight the Primal every-single-time they want to reacquire it. And more than that, they lose privledge if they dont use it within a set time. But thats just my thoughts. I like thinking OUT of the box.
But having Big Primals, smaller summons, Chocobo buddies and tamed beasts is actually quite in depth and innovative
They're looking to appease the masses and leave no one out. I understand the approach. Big Primals give the companies/linkshells to strive for. Smaller summons and Tamed creatures being class specific approaches, to give an indiviual idenity to things and then the chocobo buddy growing with you and then fighting alongside you, for the novelty effect of having your own personalized chocobo at your side. I like all of the ideas, I wasnt keen on playing SMN in XI, no mage class really got my interest. Whereas here, I've stuck primarily to BLM/THM as my main focus. So I may have to give SMN a try as well. But as I said, honestly as long as they can make something like Alexander, my personal favorite summon, into a truly epic, monstrous scale thing. I'll be happy, even if I cant have a miniture one follow me around lol
I do agree with the sentiment that it would be disappointing if you love the Summoner class/job but never used it to call on Bahamut or TitanThey're looking to appease the masses and leave no one out. I understand the approach. Big Primals give the companies/linkshells to strive for. Smaller summons and Tamed creatures being class specific approaches, to give an indiviual idenity to things and then the chocobo buddy growing with you and then fighting alongside you, for the novelty effect of having your own personalized chocobo at your side. I like all of the ideas, I wasnt keen on playing SMN in XI, no mage class really got my interest. Whereas here, I've stuck primarily to BLM/THM as my main focus. So I may have to give SMN a try as well. But as I said, honestly as long as they can make something like Alexander, my personal favorite summon, into a truly epic, monstrous scale thing. I'll be happy, even if I cant have a miniture one follow me around lol
I definitely see where Yoshi-P is coming from too
Think about this... a summon can't take a long time because fights happen in real time.... but if the entire party is involved and the entire zone is affected by it, you can add some really incredible summon FX that you might not be able to get away with if just one person was summoning
For instance... If you had a summoner in your party and they summoned sometime like "Eden" from FFVIII, there is no way you could do a 3 minute cutscene for everyone to see
But... if an entire party is doing the summon... then maybe not 3 minutes... but a 15 second summon CS isn't out of the question
i completely agree, i've been waiting for smn since the game came out and its sickening to think that se can ruin what made smn a classic and big part of the ff games. they have always summoned the classic aeons like titan, ifrit, shiva. why would they ruin that now. i dont care if smn's will be able to summon some little thing that i dont care about, its not the same without the classics. and to think that some dragoon or some warrior will be able to summon ifrit while im in the background playing with my fire elemental or whatever they have me summon, is just stupid.Well power kinda is the point of SMN in terms of varying utility.
I just hope SE doesn't screw petjobs over.
Every other aspect of this game is QQd over and demanded to be quality.
Petjobs get shafted often: which sucks because they have a lot to offer to party dynamics which means better battle content.
Just want something that works. I loved PUP, BST, and SMN. But out of the three SMN honestly got shafted hard because SE made that stupid perpetuation cost BS.
Thats the type of BS that needs to be avoided.
I'm by no means saying that petjobs should be OP. I agree that bslancing makes sense but not when it forces us to be subpar PUP, BST tanks/DDs or SMN buff/support/damage.
These jobs can still maintain their unique gameplay mechanics without being subjected to social exclusion.
Cause lets be real: the fun party of a job/class is How you play it differently than another.
Thats the fun of it all: seeing all that uniqueness come together in a challenging battle system and feeling accomplished for doing so well as a uniquely skilked team.
i dont care if its on a crazy grand scale, in ffxi it made sense that you were summoning just a part of it and not the actual thing. bring that back! at least it will feel like a ff game for a SUMMONER to summon an aeon.
i thought we were moving away from this "everyone will be able to do everything" kind of gameplay when speciallized jobs came out but i guess not.
if se is gonna crush classic summoner lovers then at least give us some good news and not just drop bombs on us everywhere. all i ever here is summoner wont be able to do this, or that
Do you know how many different types of summons exist?i completely agree, i've been waiting for smn since the game came out and its sickening to think that se can ruin what made smn a classic and big part of the ff games. they have always summoned the classic aeons like titan, ifrit, shiva. why would they ruin that now. i dont care if smn's will be able to summon some little thing that i dont care about, its not the same without the classics. and to think that some dragoon or some warrior will be able to summon ifrit while im in the background playing with my fire elemental or whatever they have me summon, is just stupid.
i dont care if its on a crazy grand scale, in ffxi it made sense that you were summoning just a part of it and not the actual thing. bring that back! at least it will feel like a ff game for a SUMMONER to summon an aeon.
i thought we were moving away from this "everyone will be able to do everything" kind of gameplay when speciallized jobs came out but i guess not.
if se is gonna crush classic summoner lovers then at least give us some good news and not just drop bombs on us everywhere. all i ever here is summoner wont be able to do this, or that
Primal, Espers, Aeons, Eidolons, Avatars, Guardian Forces.
Primals are the classic godlike summons in FFXIV (Titan, Ifrit, Shiva, etc etc). Lets keep them godlike powerful ya? I don't want them to be nerf down and see like 20 Ifrits on the screen. lol
Last edited by Andrien; 03-23-2012 at 03:18 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.