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Thread: Akatsuki?

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  1. #1
    Player
    moeru's Avatar
    Join Date
    Aug 2011
    Posts
    86
    Character
    Moeru Taiyo
    World
    Faerie
    Main Class
    Gladiator Lv 50
    i dont see why they need to implement this kind of summoning.

    cant they just stick to what worked in XI?

    see if this thing makes it into the game im so afraid of the rebirth of claim bots among other kinda of bots in genral.

    i enjoyed summoner in 11 but why do they need to make it so restrictive?

    mostly what ive seen in the game for the time ive been playing it is there is not much going on with current end game.

    we currently have primals. coffers.2 dungeons totorak.dark hold.

    and thats it.aside from the 2 new ones for 1.21.

    cant we go back to the basics of 11 of what made it great?

    or is it wrong of me to hope for something along those lines?

    this kind of implementation just seems like a silly time sink.

    if they were to just add some new drops be it more weapons or armor from pirmals then that would be fine.but as it stands if they go this route then whats point. for that matter i dont even know if this is 2.0 or pre-2.0 plans.

    if this is just a temp thing before 2.0 then summoner would work the same as it was in XI any thoughts?
    (10)

  2. #2
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by moeru View Post
    blah blah blah blah QQ
    Before you post your discrepancies with the game you should go and read all the things that have been written and recorded from interviews with Yoshi. I'm in the arduous process of trying to find the almost year-old posts where he said these things so give me a moment.

    But in the meantime, this is a basic overview of how summoning/pets is planned:

    - Primal cards: cards that are awarded to hard working Free Companies that have various restrictions to prevent abuse, meant to be a fun reward and a sort of 'I win' button in large-scale PvP. Only applicable to primals, such as Ifrit, Moogle, Garuda, etc.

    - Summoner: a class/job that is planned for implementation in the future, will not be able to summon primals, but will instead be able to summon smaller things such as Carbuncle and Siren, for example. The reasoning behind not being allowed to summon primals is because having every summoner in the game be able to summon a primal at least once would diminish the view of the primals as being this one, powerful god-like creature (even if killing them is easy lol)

    - Pet class (unknown title as of yet): will be able to charm beasts in order to use them in battle.
    (3)

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by moeru View Post
    i dont see why they need to implement this kind of summoning.

    cant they just stick to what worked in XI?

    see if this thing makes it into the game im so afraid of the rebirth of claim bots among other kinda of bots in genral.

    i enjoyed summoner in 11 but why do they need to make it so restrictive?

    mostly what ive seen in the game for the time ive been playing it is there is not much going on with current end game.

    we currently have primals. coffers.2 dungeons totorak.dark hold.

    and thats it.aside from the 2 new ones for 1.21.

    cant we go back to the basics of 11 of what made it great?

    or is it wrong of me to hope for something along those lines?

    this kind of implementation just seems like a silly time sink.

    if they were to just add some new drops be it more weapons or armor from pirmals then that would be fine.but as it stands if they go this route then whats point. for that matter i dont even know if this is 2.0 or pre-2.0 plans.

    if this is just a temp thing before 2.0 then summoner would work the same as it was in XI any thoughts?
    The primals are instanced so claim bots are irrelevant. The person who has access to the primal won't hold it indefinitely. And they are going to add a real summoner class to the game so this is not the only kind of summoning that will exist in XIV. I wouldn't hold my breath expecting the summoner class to be able to summon Ifrit and the rest of his ilk though. Summoners will most likely only be able to summon lesser spirits. Hopefully it won't be those god awful elementals from the shroud that look like total crap. That would piss me off.
    (2)

  4. #4
    Quote Originally Posted by moeru View Post
    cant we go back to the basics of 11 of what made it great?

    or is it wrong of me to hope for something along those lines?
    Sadly yes you are wrong to hope for this because a lot of XIV players can't differentiate between a Sequel and taking what works, so they raise holy hell if you mention using what works in XI and making it better, or even suggesting a similar system that other people have suggested and never realized XI did it before.

    The only problem I see with Summoner is unless it's a JOB and not a class branch (say Pet Class branch) Summoner would be all but useless as you can just slap summons onto any class lol.

    I loved the hell out of summoner in XI more so than I liked any other pet job/class in an MMO because it felt like the power relies purely on your pets and your skill utilizing them, not them making you twice as strong (typical pet system in an MMO.)

    I can see where he's going with this system, but it really would feel more classic if summoning was left to the evocation professionals like always lol. Maybe they can take this chance to flesh out Puppetmaster and Beastmaster a bit more since summoning is a universal thing in this world.
    (1)

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
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    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Elexia View Post
    The only problem I see with Summoner is unless it's a JOB and not a class branch (say Pet Class branch) Summoner would be all but useless as you can just slap summons onto any class lol.
    Because I can use Power Surge on every class, right?
    (2)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Sadly yes you are wrong to hope for this because a lot of XIV players can't differentiate between a Sequel and taking what works, so they raise holy hell if you mention using what works in XI and making it better, or even suggesting a similar system that other people have suggested and never realized XI did it before..
    This has nothing to do with XIV players, its what Yoshida himself wants .. don't be an ass.
    (1)

  7. #7
    Quote Originally Posted by Jinko View Post
    This has nothing to do with XIV players, its what Yoshida himself wants .. don't be an ass.
    Funny enough, Yoshida has never went into rage and saying XIV will be turned into FFXI-2 if they incorporate a Nyzul styled Dungeon system.

    Quote Originally Posted by TheFatHousecat View Post
    Because I can use Power Surge on every class, right?
    I can use a good majority of beneficial conjurer spells on other classes if I chose to. Classes only have x amount of exclusive skills that doesn't include traits, especially as they stated classes will be more open ended compared to jobs, so it's kind of hard to picture that they'd create a new class with 100% exclusive skills as that goes against the whole purpose of the job system (specialization.)
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Funny enough, Yoshida has never went into rage and saying XIV will be turned into FFXI-2 if they incorporate a Nyzul styled Dungeon system.
    Good I love Nyzul.
    (0)

  9. #9
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Elexia View Post
    I can use a good majority of beneficial conjurer spells on other classes if I chose to. Classes only have x amount of exclusive skills that doesn't include traits, especially as they stated classes will be more open ended compared to jobs, so it's kind of hard to picture that they'd create a new class with 100% exclusive skills as that goes against the whole purpose of the job system (specialization.)
    I get your point, but I'm not sure I see how it is any different from XIs system where you could sub Summoner and summon any avatar you had access to. If we can use the summoner powers on say ARC or CNJ, they will be weaker than if you were SMN, just like in XI.
    (1)

  10. #10
    Quote Originally Posted by Wynn View Post
    I get your point, but I'm not sure I see how it is any different from XIs system where you could sub Summoner and summon any avatar you had access to. If we can use the summoner powers on say ARC or CNJ, they will be weaker than if you were SMN, just like in XI.
    This depends on the initial balance and design though, since SMN's balance in XI was purely built around perp cost (near impossible to tone down as a subjob) and the fact the avatars themselves leveled as you did. It depends on how they made the pet system, but given they want classes to be open ended, it's not too likely they'll create them in the same manner compared to what they could do if they create it as a job that branches off the Shepard class for example, since it is pretty basic to give everyone some type of pet nowadays.

    Especially since they're so far using big name summons in the series as Primals (Leviathan, Ifrit, Titan, Garuda etc.) and so far only lesser avatars in the likes of Carbuncle (which was mostly a reflect whore for all intents and purposes) it would make sense that cross-class it won't take the same style strength hit as it did in XI, much like atm your class traits boosts skills that cross-classing won't get, i.e boosted invigorate so they still have great use cross-class, just even better if used by the native class. This is why I would see it as a problem as a class rather than Job, since they'll have to balance it around that fact rather than pulling out all the stops being a specialist.
    (0)

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