The concept of having a random hidden timer after a house is demolished is asinine. All this does is encourage players to camp out at a plot and continuously spam the purchase button. Then with the wide range that the timer can vary from will also just encourage the use of bots to bypass this mechanism.

I have personally been trying to purchase a home for several days now across several different plots. I've personally spent absurd amounts of hours just sitting here spamming the purchase button only to lose out to someone else or have someone "relocate" their home to the spot that we were trying to buy. This also drives extreme animosity toward that individual as we were there going on 12+ hours.

One suggestion that I could give as a potential redesign is to treat buying a house like loot in a dungeon/raid. After a house is demolished have a fixed time limit that allows players to cast a lot on the house. Then after the timer expires, whomever has the highest roll wins the house. If the player fails to claim the house after a period of time it gets forfeited to the next highest winner; so on and so forth.

This will allow for the players to feel they have an equal opportunity to purchase a home and not be forced to sit in front of the plot for absurd amounts of time just in the hopes that they get "lucky" enough to click buy at just the right time. You have to remember that not everyone has an equal opportunity when it comes to internet connection quality and ping.

I completely understand that there needs to be a mechanism to prevent house flipping, but the current implementation is not the right solution. Please redesign this!