Then just design the content so people don't have to run a single floor N times each week ?It's a mixed bag for me.
When I ran through Alex at the end of HW, I did appreciate the scenery and atmosphere provided by the lead ins to fights and not just being plopped into a boss arena. It was a really cool place.
On the other hand... when I think about fighting Omega 8 times in a row trying to get a spring to drop for me, and I imagine putting 5 or 10 minutes of trash in front of that boss EVERY TIME I want to try again for my weekly loot...I feel like that it would wear out its welcome VERY quickly. It's all fine and dandy in say WoW where you're expecte to clear a boss no more than once per difficulty in a week, but here where you may have to farm over and over and over to get the piece you're after....that time adds up.
On the other hand it is a bit odd that the only thing really separating raids from trials now though is the way loot/reward structure, and raids coming in sets of 4 while trials are standalone.
Honestly I'm not sure why the game has extreme and savage as terms for the 'hard mode' of content instead of using one or the other for both.
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