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  1. #1
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kuroka View Post
    Its not, look at the deep dungoens, there is literally no reason to not make checkpoints to save, so a static can progress step by step. They surely could...
    To be fair, these checkpoints are basically just the end of one instance, and then you either stop or go up the next 10 floors. Which is basically what we have now for raids anyway. You clear O10S, you either move on to O11S or just stop there for the night or whatever.
    (2)

  2. #2
    Quote Originally Posted by splinter1545 View Post
    To be fair, these checkpoints are basically just the end of one instance, and then you either stop or go up the next 10 floors. Which is basically what we have now for raids anyway. You clear O10S, you either move on to O11S or just stop there for the night or whatever.
    Turn 1 had a mid-instance checkpoint. But I'm not in favor of that kind of trash.

    I don't mind more strings of mini-boss fights like Turn 2 or A6, or waves of mob fights like Turn 4, A2 or A10. I feel like they should have at least one of those in every cycle. We don't need straight up 4 boss fights every time.
    (0)