Quote Originally Posted by Kuroka View Post
Its not, look at the deep dungoens, there is literally no reason to not make checkpoints to save, so a static can progress step by step. They surely could...
"Seems our AST can't make it tonight, guess we need to grab a sub- Oh never mind, we can't because the comp is locked, guess we do no progress today."
Also rip PF and DF(which is used quite a lot by JP raiders). We'd also lose the ability to skip weeklies we no longer need loot from, so we can get more relevant prog while raiding on tight amount of hours per week. Not to mention no longer being able to just join friends or random PFs to help with their prog and kills. Or doing log and meme runs on alt jobs.

While I'd like to see more dungeon-esque raids, looking at how coils worked, with t3 especially, as well as deep dungeons(and complaints form people about how hard it is to get 4 people together consistently btw, not everybody can raid with a static), I don't believe FFXIV's spagetti code would really allow for that without being very clunky and inconvenient.

Another issue is, as previously mentioned by others, SE's apparent inability to design good trash mob encounters. Trash at floors 80-99 of HoH is somewhat engaging(which boggles my mind as to why eureka mobs aren't more like this), but they would probably still be hella boring in 8 man raids, with none of the other Deep Dungeon elements.