Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 76
  1. #41
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I like Alexander's design, with each tier's Faust roughly checking if you are "worthy" to get in.
    But I'm not so keen to see them put pools of trash mobs for the sake of it. I think FFXIV's AoE DPS is bland and boring, so there's not much challenge or anything to do that (like A2S).

    In terms of design (not balance), I like A6S, the mini-boss rush feeling of it. And also I don't know which Bahamut turn where the team was split in two at the beginning : doing two mini-bosses that needs to be taken down at the same time by two teams of 4 could be nice...
    I think there's a lot of possibilities for the future of raiding. Omega was like that because of its lore, it was a fighting contest. So let's see what ShB will bring.
    (1)

  2. #42
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'd rather have 3-5min boss battles where the journey to get to each of them is hell than drop me in an arena for the next 10m.

    Trials exists already for that. What's the point of calling 8man raids, "raid", if there's no raiding?

    Gimme a map with conditions other than beat enrage to clear it:

    -Get to point A before while escaping sandpit/wall of fire/etc

    -Defend point B's targets from rush mobs

    -Boss Battle C

    -Half your party has to solve D puzzle. The longer it takes, the longer the other half has to spend their resources trying to kill mobs.

    -All skills are nullified. Use only what E room has to battle monsters

    -Boss Battle F

    -Thrash mobs but with condition, map G. Go along with kill orders or watch yourself get reflected/debuffed/etc

    -Final boss.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #43
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    People were already trying to skip the trash mobs in Coil to get to the boss faster so they could learn the mechanics of the boss faster so they could clear it faster. That's why the 8 man fights, the savage ones anyway, are deemed a raid. Because the mechanics of the boss require more effort and teamwork than the usual dungeon / ex primal, and the average player, can handle.
    (2)

  4. #44
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Honestly, I've always disliked the way the words "dungeon" and "raid" are used. What are called dungeons should be called raids and raids/trials should be called trials. I also like SWTOR's names for its instanced duties: "flashpoint" and "operation."
    (1)

  5. #45
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by LastFireAce View Post
    everyone complain back in ARR/HW about it, this why they change it with omega.
    People in ARR were only complaining about T3, that didn't have any boss. Don't put words into people's mouth.

    Also, trashs can be made to be interesting. Make pulling mobs technical (like it used to be in some FFXIV's dungeons), make them drop stuff, give them mechanics. They made an attempt at this in BA and, even though it is far from what we ve seen in older wow's raid in that regard, it is still something.
    (4)
    Last edited by Stanelis; 03-04-2019 at 09:52 PM.

  6. #46
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Awful View Post
    ...Qarn normal where you gotta remember what the patterns are and then once you know it you know it forever...
    If I remember correctly (talking about YEARS ago), you had to look the (variable) pattern you can see in the starting room, and then replicate it at the end. Then it was nerfed to a fixed flame+fruit because, you know, it was too difficult... but I may remember bad...
    (0)

  7. #47
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Even doing M/F before progging final omega is a massive hassle. Imagine having to fight the same trash and mini bosses each week before doing the fight you actually want.
    I would gladly trade the Savage transitions for trash mobs if it meant I didn't have to do tons of annoying mechanics for 7 minutes before I get to the actual boss fight.
    (0)



    Baby, tell me, what's your motive?

  8. #48
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Hakuro89 View Post
    I just wish they'd do something to spice them up a bit, or at least not just give us a trial fight and call it a raid.
    Idk what other people have said, but it's been my impression the 8-man raids are called "raids" because they are each 1 part in a 4-part series of an overall "raid" (deltascape, sigmascape, alphascape, etc).

    Alphascape is a raid, just broken up into 4 parts. Why? It probably has to do with difficulty, the loot, the fact we get 3 raid tiers per expansion...this is a good question to ask at the next fan fest, IMO.

    I cant imagine why they would break up the 24 mans into smaller fights unless they made them 3-4x more difficult. And adding trash mobs to the 8-man raids would just be...useless and annoying. I like the direction Omega has taken the 8-man raids. No faff, just boss fight with your team.
    (2)

  9. #49
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    There is a fine balance in raiding between zone in, see boss, kill boss and zone in, do a tedious number of trash pulls for reasons, see boss, kill boss.

    While straight to boss encounters get old after a while, older mmos had raids where youd kill 30-60 minutes of trash before bosses, which was one if the worst experiences in raiding.

    Everquest started doing a pretty solid job with this in the expansion everyone remembers hating, by having the first raid zone with heavily scripted encounters that were interesting, and a combination of killing trash, killing bosses, and puzzle solving, as well as a zone with 1 trash mob before every boss (4 before the last boss), in a pattern that bracketed through the zone and let you choose your own bossventure.

    Theres stuff in the past that needs to stay long in the past though.
    (0)

  10. #50
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    It's a mixed bag for me.

    When I ran through Alex at the end of HW, I did appreciate the scenery and atmosphere provided by the lead ins to fights and not just being plopped into a boss arena. It was a really cool place.

    On the other hand... when I think about fighting Omega 8 times in a row trying to get a spring to drop for me, and I imagine putting 5 or 10 minutes of trash in front of that boss EVERY TIME I want to try again for my weekly loot...I feel like that it would wear out its welcome VERY quickly. It's all fine and dandy in say WoW where you're expecte to clear a boss no more than once per difficulty in a week, but here where you may have to farm over and over and over to get the piece you're after....that time adds up.

    On the other hand it is a bit odd that the only thing really separating raids from trials now though is the way loot/reward structure, and raids coming in sets of 4 while trials are standalone.

    Honestly I'm not sure why the game has extreme and savage as terms for the 'hard mode' of content instead of using one or the other for both.
    (0)
    Last edited by Bright-Flower; 03-05-2019 at 05:26 AM.

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast