Quote Originally Posted by alimdia View Post
Eureka meta shifted from endlessly spamming buttons to a NM train where most people just afk, thought getting to the point where you benefit from the train requires you to do a bit of grinding your challenge log.
The CL was the first thing I did upon arriving in Eureka. It's boring as sin. NM fights, while nothing spectacular, are at least moderately exciting the first handful of times you do them.

It would be a bit different, perhaps, if CL a feasible solo activity. That way, you could just spend an hour or so checking off the CL entries with some casual grinding and the odd spot of mortal danger. Instead, you have to assemble groups and waste lots of time while people port back for repairs, check in to see xx/xx progress, etc. It doesn't go any distance to recapturing the levelling experience of old MMO's like EQ for me, as I did most of that solo. I remember camping out on the dunes with my faithful skeletal servant in EQ and killing spawn after spawn for an unholy amount of time. That was also very boring, but at least it wasn't as annoying as Eureka, and the progress I made was real progress: not "well you've finished this area, so enjoy going back to moving about at a snail's pace and losing multiple levels because you can't do anything until you unlock the aetherytes in the next area---and everything will be wanting to kill you. Enjoy doing CL's all over again!"

As I've said in other threads, I'm happy that Eureka appears to satisfy a certain niche in the fanbase. For me, though, it's not even close to being the old-school-inspired alternative to the tomestone/raids endgame; at least not an alternative that is actually fun.