Indeed, i'm presuming OP tested many times (with many variables changing) before submitting
I think one should NEVER disregard something that's free (like the passive chanche to parry) especially early on. All the calculation you are making are good but based on the "long run" (overall chanche that something will happen) . WAR and DRK will indeed parry more (cause they can't block it FIRST). The only think not accounted is that parry chanche is "just another thing" that COULD happen in case you could not dodge/block:
let's say enemy as a base chanche to hit you of 100% (won't account crit/dh) and gives you 100 hits on both:
A PAL (20%dodge + 30%block + 10%Parry) (Clarification: i'm using random nambers)
A WAR/DRK (20% dodge + 10%parry)
let's also presume both tanks are not using any cooldown to raise such percentages (OP is not saying DRK is weak he's just stating it NEEDS CD always on while PAL doesn't); they'r just getting hit like a dummy target.
On the PAL:
-20 Hits will miss: 80 will land
-of these 80 the 30% (24) will be blocked= now we have a total of 56 hits remaining
-of these 56 the 10% (5.6) will be parried= 50.4 Hits Remaining
Total:
51 (rounding 50.4) Standard Hits
20 MISSES
24 Blocks
5 (rounding 5.6) Parries
On the other tank:
-20 Hits will miss: 80 will land
-of these 80 the 10% (8) will be parried= now we have a total of 72 Remaining hits.
Total:
72 Standard Hits
20 MISSES
8 PARRIES
As you can see, even with diminishing returns (which will always happen in a damage reduction calculation based on percentages) the double chanche is something not to take lightly. In truth the difference between chanches is minimal (the PAL parried 3 hits less than the other BUT also blocked 24)
AoE Blind is available to PALs as well (Flash); PALs can't use clemency/holy spirits in the levels he's talking about (they can't DPS at all as well). While DPS->SelfHeal can be too little early on on levels to be noticed (no substantial damage)
I feel that you are a very strong and experienced player (from the things you say) but you are not accounting that the original statement have been made with a situational dogma in mind: OP IS STILL LEVELLING.
What you stated is true in a bossfight, you can't rely on blocking a Death Sentence (you use an active ability when you want to be SURE) but in a pull with 6+ enemyes hitting you passive RNG mitigation starts to get better; in fact block/parry/dodge is much more efficient on 10 low pwr hits than in 1 heavy pwr hit (in the latter as you say one should not rely on it, you cant just "hope" to block the tankbuster
It IS balanced, as you say, in fact OP is stating "I can't do it without DEF CD while with PAL i can". Pal will not even use a CD in a pull most times (PALs save it cause they can't use em so frequently)
Now you are wounding me deeply
You are correct, Due to lack of good AoE damage options, AoE pulls with a PLD simply take longer than they would if you had WAR or DRK
AoE Pulling with a PAL while exping is a PAIN especially in a random with ppl random targetting enemies/running in front of you/fucking up in general; before LvL 30 a PAL needs to flash 2-3 times in order not loosing aggro (with maybe a combo or two inbetween - NO MORE) pulling with a WAR/DRK is SO MUCH BETTER.
Killing an almost dead boss when your party wiped with a DRK/WAR at lvl 30-50 is MUCH MORE easy than doing it with a PAL (you could survive eons sure, while comboing Rage of Halone on him cause you can only do that).
These differences tends to fade off at 70 due to all tanks having their complete toolkits.
In short:
A low-LvL PAL is more tough but will loose aggro pretty easily if overnumbered
a low-LvL DRK will have an harder time to survive but is unlikely to loose aggro
Later on skills such as The Blackest Night to improve a DRK resistance overall and Goring Blade/Royal Authority-Requiescat+Holy Spirit to give PALs something to attack with



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