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  1. #31
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by OcieKo View Post
    Pretty sure this was the general principle of where you were going with it, correct me if I'm wrong.
    Pretty much.

    I didn't go much into it previously but you also need to account for the fact that Salted Earth is a two-click free roaming/free target cast which, while ogcd, still can take longer to get out than many realize.
    Every time you use it you need to click once to activate it, check for the location of the ground marker, adjust the ground marker as necessary and then click again to place it. Even if you are very practiced in doing this it can easily lead to clipping your other attacks and abilities during a period of high activity such as the first few seconds of stopping to fight in a big pull where you are trying to establish your group aggro lead and use your defensives since that is the period of highest incoming damage.

    In addition to the potential of clipping or delaying abilities, the couple ticks missing a few mobs at the very beginning is often, if not always, made up for by increasing the amount of time Salted Earth is affecting the mobs before they start getting killed off.
    You are going to lose ticks of Salted Earth on some mobs, whether at the beginning or later as the mobs die while Salted is still running. Prepping the cast and getting it out at the beginning just shifts where that happens and frees you up to utilize your time and attention to the myriad of other abilities you want to get out as soon as possible.
    (0)
    Last edited by TouchandFeel; 03-22-2019 at 07:42 AM.

  2. #32
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Windwalker View Post
    DRK sucks at lower levels, once you get lvl 64
    That's a big design problem. Considering how backwards thinking the skill and trait acquisition is up to 70.
    (0)

  3. #33
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    DRK's toolkit is complete nonsense until the late 60's, so you're not crazy in thinking that right now. Unfortunately it seems like this expansion they made a job at 70 and worked backward instead of building at 30 and moving forward, and it shows.
    (0)

  4. #34
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Capn_Goggles View Post
    DRK's toolkit is complete nonsense until the late 60's, so you're not crazy in thinking that right now. Unfortunately it seems like this expansion they made a job at 70 and worked backward instead of building at 30 and moving forward, and it shows.
    They changed a lot of crap in the transition to Stormblood from Heavensward to the point that vanilla Dark Knights like me had a much different leveling experience compared to those jumping in at Stormblood. Stormblood entry level players will never know how Dark Knight originally used to play and feel as.

    HW leveling I feel was fine. You started out squishy but got stronger. Stormblood just feels clunky throughout the whole thing until the late 60's. Like 66. And how it's evident they based everything around TBN. TBN should have been the first skill learned in Stormblood and got into the Black Blood stuff later. But eh.
    (1)

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