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  1. #1
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80

    after leveling Paladin ... Dark Knight just feels really squishy

    so mind you this is the leveling of 1-57 for my paladin and obviously 30-51 so far of my dark knight. i'm still a new player so take that for granted as well.

    when i saw the dark knight unlocked i knew that was the class for me. i have always played tanks with life drains ... shadow knight in EQ1/2 and Death Knights in Wow. so i have put my Paladin on the back burner a bit and decided to level the dark knight.

    the road has been a bumpy one to say the least. in leveling dungeons i feel extremely squishy ... where as i feel like i HAVE to use my cooldowns almost always on everything, where as with my paladins i usually pop cooldowns on bigger pulls.

    i feel the biggest problem is that Dark Knights don't get their good abilities till damn near 50 which obviously aren't going to help me when i am doing leveling roulette dungeons. Even souleater is a level 38 ability, to me this should be core and gotten much much earlier. To me this would be like giving paladins access to a shield at level 38 but any dungeon before that they have to unequip the shield.
    (1)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    worse, DRK don't get his main mitigation tool TBN (the blackest night) until level 70, and his self healing on large packs of mods are a bit gutted too bcs of that, so yeah it's more hard and tedious but is loable, just administrate you CD's and use all the role skills you have like convalescence and anticipation to make everything a bit more smoot, when you get to lvl 70 it's feels way better.
    (0)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,331
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Since they broke DRK back in 4.0 it only really works well in lvl 70 content. I hope the 5.0 rework addresses this
    (3)

  4. #4
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    If you want life draining tanks, WAR is where it's at. Not DRK. Inner Beast, Steel Cyclone, Equilibrium and to an extent: Storm's Path combine for a lot of healing. 3 of these abilities are obtained by level 40.

    It was referred to above, but since Stormblood hit, pre-70 class balance went down the gutter due to reworked stats, redistributed abilities and abandoned system (cross class replaced by Role Actions) that threw off a lot of what the jobs were balanced around. Not to mention most classes got core abilities that they only learn at or near 70 (TBN for DRK, IR for WAR, etc.) that will make you feel like you're playing a gimp class until you do hit max.

    Over all, all three tanks have the same armor, health and basic mitigation. Cooldowns is what separates them. If you were not using your CDs on PLD know that you were lucky with better healers on PLD than when you played DRK. DRK has much better up-time on its CDs compared to PLD (and WAR even more so). This will be even more apparent at higher levels when mobs become immune to blind (Flash loses mitigative value) and their damage scales harder and switches from random autos to specific abilities (that random blocks/parries won't matter unless they proc on the right hits).

    Regardless, play the tank you enjoy thematically more. All three tanks are balanced at max level.
    (1)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    All tanks suffer a bit leveling
    Paladin has no aoe till mid 40s(and its the only damaging aoe it gets so it's pretty boring with alot of enemies).
    Warrior doesn't get dps stance till early 50's.
    Darks entire level set is all just oddly placed (was in HW aswell) removal of shadow skin didn't help .

    Definitely need some awareness if enemies are magical or not Dark mind can help alot ,
    Now that role skills unlocked Anticipation helps a little bit too but still poor design.
    (2)

  6. #6
    Player
    Valdima's Avatar
    Join Date
    Jan 2017
    Posts
    168
    Character
    Nagafusa Avagnar
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    So its not just me? I guess thats a relief but DRK is only tank i like so.. depressing..... fitting?
    (2)

  7. #7
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Yeah drk pre 70 isn’t very good in dungeons just because you miss the blood to use quintus. But the same can be said about war without inner release pulling big pulls is hard. Dungeon tank order is Drk/war/pld. But the raid order is War/Pld/Drk
    (0)

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Well... The major difference between PLD and not PLD is that while PLD has a shield to block attacks to provide that extra layer of mitigation, DRK and WAR instead have lower CD's on their mitigation CD's allowing them to use Vengeance/Shadow Wall more often than a PLD can use Sentinel.

    To say nothing of being able to use Dark Mind and Thrill of Battle which again have shorter CD's than Bulwark.

    So, it's expected that PLD would have to use fewer CD's because that's how they're designed. More passive mitigation but longer CD's so they can't pop skills as frequently.

    Leveling up and doing Roulettes, I don't honestly feel much difference between the tanks in terms of defence. They all feel similar, given I manage their CD's properly. That is, until level 52 PLD because then Sheltron is really, really good against bosses. Since it lets you go ham in DPS stance while still letting you block 20-30% (Depending on what ilevel sync is putting your stats at) of the major damage abilities of bosses. Which is never matched by WAR (Unless you sit in Tank stance for Inner Beasts...) and DRK only compares at level 70 with TBN.

    Though, this only matters if you don't need to be in Tank stance to keep aggro because some DPS is going ham and doesn't know what Diversion does... Since if you're in Tank stance, not only do you basically not generate gauge ever (Until level 68 when you'll have Requiescat > Holy Spirit spam which generates gauge in Shield Oath) but also you then also have higher base mitigations for the tanks across the board (With Grit also giving damage reduction and self healing from Souleater and WAR having Inner Beast) so the difference between having that block and not isn't as large.
    (0)

  9. #9
    Player
    Noldornir's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Noldornir Feanor
    World
    Ragnarok
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Phoenicia View Post
    If you were not using your CDs on PLD know that you were lucky with better healers on PLD than when you played DRK. DRK has much better up-time on its CDs compared to PLD (and WAR even more so).
    I don't think this is the case; OP is saying he HARDLY need to put them on (on pulls) while he does need it on DRK (uptime is not in question if he's not using the skill at all.

    I think the shield is the think changing things here;

    In FF XIV:

    All tanks can Parry (with weapon) (a succesfull parry grants damage reduction on the parried hit)
    PALs can Block (With shields) OR Parry (with swords) (a succesfull block grants an higher damage reduction on the blocked hit)

    So if 10 enemies are hitting you (as DRK) and you have a 10% chance of parry you'll reduce 1 hit out of 10 (not much)

    if the same enemies are hitting you (as PAL) you'll problably block one and parry another one

    This works really well with flash (that blinds) especially on low level enemies (not immune to blind). Flash is (indirectly) a def CD if the enemyes are blindable (and you'd use it anyway at least once).


    On the opposite side PALs dont get any decent DPS skill 'till lvl 60ish; you could argue that this is not as important as the lack of survival skills (on a tank) but usually fast-killing a boss pays better than the "play safe" from what i could see 'till now
    (2)

  10. #10
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Exactly, that's how you should feel. Never underestimate the power of random blocks.
    (1)

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