Quote Originally Posted by Alucard135 View Post
Some mentioned giving Eureka content a weapon like the empyean HoH weapon.
More likely in the reference of it being a weapon that is useful within the content that you can then take out of the content with farm from within that content.

Rather than explicitly talking about having a weapon the same ilevel as Empyrean weapons from HoH.

Quote Originally Posted by Alucard135 View Post
And if you check the comment I replied to, it says separate relic, not give two relics.
I checked the comment you replied to.

It was talking about taking the Relic out from being exclusively from Eureka and allowing Eureka to have its own exclusive content in its stead.

But, throughout the thread, there has been talk about allowing the Relic to be worked on with multiple means to the same item (One being Eureka based, one being more like the 2.0/3.0 Relics)


Quote Originally Posted by Alucard135 View Post
And as far as I know, the word relic was used for the first weapon in ARR (correct me of I'm wrong). The other weapons had different names, zodiac, Anima and now Eurekan (the ffxiv wiki shows that). So people started using the relic to mean the ilvl xx4 weapon. And when saying take the relic out, that sounds as if taking the weapon that can be ilvl xx5. And I don't think SE will give two different weapons of that ilvl (if they did then problem solved). But if they're not going to nor they're going to put the same weapon for both contents, then that's a no and we'd prefer it being in a content like Eureka.
Relic was the term used for the first weapon in ARR.

But has since come to refer to the general weapon that an expansion has that gets upgraded throughout the duration and ends up being the big flashy weapon at the end of an expansion (And thus, a long grind) that sometimes ends up being BiS once it reaches this end stage.

This Relic, has been part of some peoples gameplay since 2.0. Where they would grind out the Relic(s) as a way to prolong content featuring the standard MMO Skinnerbox type grind patterns where the constant progression would keep them grinding this content.

In Stormblood, this changed and it was stuck into Eureka in what to many feels like an attempt to get Diadem to work by sticking a grind based weapon as a reward to grind based content (Well, I say that... But a large portion of Eureka itself can be done by simply going there once a week to complete challenge logs and the occasional quest from Krile)

This is literally a case of Eureka players have essentially taken away this content from players and then people keep pointing over at stuff like "Oh, but you have Tome weapons and Primal and Raid weapons"

Yet, then they get really pissy whenever we have the gall to ask that we get our content BACK and that Eureka gets something new and unique for it to work on instead, something that could equal that of Raid weapons (Thus surpassing Tome and Primal weapons)

To say nothing about the fact that given how 2.0 and 3.0 Relics worked, a lot of it was stuff that would easily be able to work into both Eureka and non-Eureka content. You know, farming Tomestones to purchase items from Rowena. Grinding Light. The only things that 2.0 and 3.0 did that wouldn't directly be translatable across to Eureka was the cases where they required going through various current Dungeons, or exploration of current expansion zones (Such as doing FATEs)

Meaning that just like how the Relic has always co-existed beside things like Tome weapons, Primal weapons and Raid weapons, there's no reason why it couldn't also co-exist with some unique Eureka weapons that compete with Raid/Primal weapons while being BiS for Eureka itself due to having like elemental bonuses or other Eureka related stats on (In addition to their normal stats)

But no, act as if Relic being removed from being exclusively Eureka means replacing it with hot garbage and/or making it so that Eureka players can't work towards it at all.