

And you dodge the real point with the "opinion are like ass crack every one get one" and don't bring any argument for your claim about how Eureka was created around the relic. But it have nothing to do with the next Relic OP sugest being not tied to the next Eurekrap 5.0 to begin with so whatever. Damn, he even suggest you have your own toy totaly related to it...
Last edited by Nariel; 03-01-2019 at 10:04 PM.




I've already expressed that I would hope the next relic progression would be new. Perhaps you should read what people have to say. One thing I certainly don't want is a repeat of the tired old formula from 3.0. You can call it "KRAP" all you like. I'm sure the devs reading your comments will take note of your verbal interpretation of their work and effort.
Last edited by LaylaTsarra; 03-01-2019 at 10:33 PM.


For the same reason why normal raid was created. Because people would whine endlessly that they have to put dedication into some content if they want the lore behind it. And I'm pleased to see that the storyline and the final weapon upgrade only come with doing the Baldesion Arsenal, instead of simply reaching level 60 and farming FATEs.
Then I guess this is a better place to quote this than in my previous post :
It has, but you need to do Eureka for that, and not just Anemos.Y: Up until now, in the theme park called FFXIV land, we went to various attractions through the Zodiac and Anima Weapon quest lines, but I think a lot of people are getting tired of that system. We are also reaching our limits on how to create routes to go to those attractions, so we thought that we might as well make the weapon quest one of the attractions, as well, rather than it being a tool to see attractions. It will still be a “time to win” based attraction like Zodiac and Anima Weapons. That’s why we thought that the name “Forbidden land” fits it quite well… (laugh). In FFIII, Eureka is a land that is sealed with powerful magic and weapons, so in order to keep that charm point, we want players to put in hours and effort into making it. With that in our minds, we thought we should bring it up by a level, so we made Eureka.
Sure, because all the items we bought from Rowena's slaves with our tomestones are anything but junk...And what good did that soul do when your benched your weapon to your servant ? Of the really close tie between your Zodiac weapon and the actual Zodiac Braves, that are past Ivalice heroes, and nothing like what was said in the weapon storyline.
Last edited by Reynhart; 03-01-2019 at 10:30 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.


And as I said, it sure don't show itself in-game. Since the weapon isn't mentionned once and don't get any light during the whole Eureka attraction. The only NM related to the weapon are the zuzus and its only tied by their special loot that get no lore or explanation on why Gerolt even need them, that place sealed with powerfull weapon provide no link with our relic one outside of random junk with eureka name on it poured into the weapon because magic.
"I think" is were I'd stop listening to what he have to say, I'm expecting the director to know.
First, you don't know about the lore of the other relic but you know Eureka one is better, yeah... At least I've done Eureka before judging it.
When I chase for a relic I want lore to the relic, if I wanted Eureka lore and was ok for sacrificing brain cells for it I would have done Eureka anyway.
Not an easy story mode ? Yup doing roulette, fates and trading tomestone is so hardcore. Was it more time consuming ? Yeah sure, it the whole point of it even for this Eureka failed.
Yup, they add when they can option, you have none for the Eureka relic. You have to do Eureka and nothing else even if you hate it, if you want the relic weapon you have no other option.
Yup the whole Eureka plot is paper thin, not even a line left for the relic weapon.
Last edited by Nariel; 03-01-2019 at 10:37 PM.


Did you actually finish Hydatos ? Or would you dimiss any lore connection as long as it's not the central plot of Eureka, which would then makes it even less accessible for players ?
So, what we got is in line with what he thinks, but you still claim it's not a proof...because he didn't say "Simon says" ?
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.


I do, and I still wait to seen any correlation with my own weapon, who wasn't finished and not even in my inventory. I remember killing the bad guys with a weapon that lalafell dude throw me that IS a magical weapon tied to Eureka that won't serve any purpose for the relic one.
Nha was just sayin' I'm not putting much account to "I think people..." as a valid argument, especially from the director. He sure said Eureka is the new way of doing the relic, and for the 6th time how come it don't show up in game. Why the relic is so optional in its own content if the said content exist solely for the sake of the relic ?


Again, the fact that you didn't do your weapon means nothing on how its existence is tied to Eureka. This is the first time that the items you get for upgrading the weapon actually have a reason to be there and can be used to make our weapons more powerful, to the point that it gains Eureka specific properties. Nothing in the past actually have any justification. All the various inks, crystals, atmas, etc... they come out of nowhere. And that's even without the nonsense of finding tens of thousands of Allagan tomestones everywhere.
From what I've seen, if you seek for a definitive answer from Yoshida, you'll never have it, because that's not how he communicates. But when what he thought three years ago ends up being what we got, doesn't it bother you to adamantly claim your opposite truth ? Without any actual proof on your end ?
I already answered that. Make the relic mandatory for the story and people will whine that the relic is mandatory for the story.
Last edited by Reynhart; 03-01-2019 at 11:49 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.




I never said Eureka lore is better, nor did I make any comment about the quality of previous relics lore and story.
In fact I specifically call the Eureka story 'paper thin' and 'an excuse plot', not sure how you've arrived at the conclusion that I think it's better than story I specifically said that I've never done.
Ok... cool.
Yeah, and now a less time consuming option exists for those who just want the story without the weapon.
Yes, you do the relic stuff if you want the relic...
Last edited by Jandor; 03-01-2019 at 11:41 PM.
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