Results 1 to 10 of 139

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    Ideally, the best thing you can do is keep them separate. Since then you will get more relevant feedback about them.
    No because you split your playerbase into two directions. Eureka is a "grind" content and the relic are "grind" rewards. If you separate those two, you'll have less grinders that will do the relic because their main appeal will be Eureka and less grinders who will do Eureka because their main appeal is the Relic.
    Quote Originally Posted by Kalise View Post
    Rather than having Eureka feedback being flooded by people who hate the content but feel forced to grind it out to obtain the niche content that they previously worked at.
    Yes, people that go all their way to explain why the past relics weren't grindy compared to that (False), and thus why Eureka is painful, how farming tens of thousands of tomestone was refreshing and innovative (Seriously ?), or how past relics were more widespread because it contained tome farming instead of specific content (Apparently false, but numbers are unclear)...
    Quote Originally Posted by Kalise View Post
    That depends on the player. I play games for fun. Just getting gear is not fun.
    I said nothing about "just" getting gear. But I'm pretty sure you would not run each floor of Alphascape several times per week if it wasn't for the loot at the end.
    Quote Originally Posted by Kalise View Post
    If it was, more people would just Tomestone farm.
    More people ? You mean more than everyone who doesn't raid or grind, which represent the ridiculously largest part of the playerbase ?
    Quote Originally Posted by Kalise View Post
    Well, the thing is, for BOTH previous Relics, I liked farming them. That was part of my content. Farming Relics (Plural, multiple Zodiacs and multiple Animas).
    Well, I didn't but the design choice is deeper that simply "They like/don't like". SE switched the universal currency to a universal weapon, excluding any challenging content of it, and put the grindy weapon in its own grindy content so that you would do both tomefarming and this new content, instead of tome farming for everything, a formula on which people have expressed frequent issue throughout the years .
    Quote Originally Posted by Kalise View Post
    Meanwhile, the target audience of Eureka, have mixed feelings about the Relic, some don't like its looks.
    Well, since you'll never reach a universal consensus on item looks, it really doesn't matter at all. Personally, I think most Lux looked completely bland and uninteresting.
    Quote Originally Posted by Kalise View Post
    Then you get people like you who like Eureka but hate Relics (In the form they have existed in both previous iterations) whom are adamant about defending Relics in Eureka because it specifically caters to you and only people like you.
    Well, for me, it's more complicated than that. It's not just that I liked this relic better, but, that, strategically, if all valuable items are shoehorned into tome farming, you'll reach a point where you can't offer any new content, because tome farming will always take the past of least resistance, and thus people will keep packing in expert dungeons. Personally, I would not have put Tomesones reward in Eureka to give people incentive to do both.
    Quote Originally Posted by Kalise View Post
    There's limitless options of rewards that would be possible for enticing players to play Eureka, including ones that would actually benefit Eureka players in the content they're enjoying.
    Well, you have a few of them too...and the final weaponc is actually useful when doing Eureka.
    Quote Originally Posted by Kalise View Post
    If we're just merging niche content for the sake of putting niche content together. Why not go the extra mile? Go stick Eureka behind PvP grind. PvP is niche content. So is Eureka. Stick them both together!
    I don't know, maybe you miss the part where people complained that the relic only reused existing content instead of having their own...the very reason why Eureka was created in the first place.
    Quote Originally Posted by Kalise View Post
    Please tell me where in Anemos it explains why Gerolt is there at all
    We know why Gerolt is there, the same stupid reason he was involed in both past relics...It really makes you wonder how much money he owns Rowena. :s
    And he can upgrade your gear because he's a good blacksmith and already did it twice.
    Quote Originally Posted by Kalise View Post
    or where it mentions why your gear is upgradable with the random crystals you have found.
    In Anemos, you don't even know what "Eureka" is, why the Aether is so disrupted, and yes, why killing mobs there crystallize part of the zone's aether. You don't have all revelations at the beginning of any story, you know ?
    Quote Originally Posted by Kalise View Post
    Or, instead of trying to piss off a particular playerbase we go back to earlier in the thread and entertain the idea of having multiple ways to work on the Relic.
    Then I want my alternate way of obtaining Savage Gear, PvP Gear, Deep Dungeon gear, etc...because I'd like to glamour them, but I don't want to be "forced" into doing their content.

    Quote Originally Posted by Kalise View Post
    Do you have proof of that?

    Do you have records of their design team talking about how they want to put this new content around the Relic?
    Y: Up until now, in the theme park called FFXIV land, we went to various attractions through the Zodiac and Anima Weapon quest lines, but I think a lot of people are getting tired of that system. We are also reaching our limits on how to create routes to go to those attractions, so we thought that we might as well make the weapon quest one of the attractions, as well, rather than it being a tool to see attractions. It will still be a “time to win” based attraction like Zodiac and Anima Weapons. That’s why we thought that the name “Forbidden land” fits it quite well… (laugh). In FFIII, Eureka is a land that is sealed with powerful magic and weapons, so in order to keep that charm point, we want players to put in hours and effort into making it. With that in our minds, we thought we should bring it up by a level, so we made Eureka.
    From the same source as my signature
    (7)
    Last edited by Reynhart; 03-01-2019 at 09:04 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.