Quote Originally Posted by LaylaTsarra View Post
The content was designed for relic. The relic wasn't put into the content to make people play it.
Do you have proof of that?

Do you have records of their design team talking about how they want to put this new content around the Relic?

Or are you going off the same information as everyone else?

Which suggests that they looked at Diadem and noticed it failed, so they wanted to figure out a way to draw people to the content even if it sucked. So they put the Relic in there.

They could have put literally any reward at the end of Eureka. I mean, half of the actual content there doesn't even directly reference building your Relic. Like Anemos doesn't say literally a damn thing about any kind of weapon, it just goes on about the weirdness that is Magicite. While your mission is to try and see what happened to the place and potentially find survivors.

With Gerolt being there because...???

Both other Relics where Gerolt needs to build you a weapon because: ARR "You found an ancient weapon and it intrigued him enough to stop making kettles and mend it for you (At the behest of Jalzahn who bribes him with homemade liquor)"/HW "Gerolt is in debt to Rowena and gets stuck helping a kid with his Anima research to pay off his debt"

Both started with the focus of "I need a really good blacksmith to make a unique weapon of legendary proportions".

Rather than being a completely unrelated story until it then became about the weapon and justified Gerolt's involvement. (Though, it was never really explained about the reason these strange crystals you found could be hammered into weapons and make them stronger... You just randomly talk to Gerolt and he lets you upgrade your level 50 equipment into Anemos gear...)