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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    You have the raid weapon, the best weapon but hard to get.
    You have the primal weapon, 2nd best but significantly quicker to acquire.
    You have the relic, sometimes 2nd best, sometimes 3rd, rarely 1st. Depends on patch cycle.
    You also have the tome weapon, on par or better than both the relic and the primal weapon for almost the whole expansion life cycle, which is the weapon you can obtain by doing instances, hunts, beast quests, Eureka, Deep Dungeon, and probably several others means, with an additionnal requirement for normal raids, with artificial time gates so that you don't have to use the most efficient method...does this sound familiar ?
    Quote Originally Posted by Bacent View Post
    Many players, including myself, are upset about how the relic is an afterthought that feels like it was just an add-on to Eureka. With what I've seen from Pyros the story being akin to 'story story story' followed by 'oh hey I can upgrade thingie'.
    I understand that complain...that could be very well solved by tying the Relic to the story of the zone instead of separating it. In an alternate universe, we could have had our first glimpse of Ivalice back in 2.x, where we could have roamed that land to uncover the Zodiac Brave story and reclaim the weapons of those past heroes on our way to defeat Ultima again.

    So, from my PoV, as long as people have other weapons at their disposal, keep the next upgradable weapon in the next exploration content, but make it more central lorewise.

    That's it ! Make the next zones a shout-out to Eos where you need to collect somes weapons from the ancient kings. They could even use a similar topography and separate the content into Leide, Duscae and Cleigne.
    (6)
    Last edited by Reynhart; 02-27-2019 at 07:46 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.