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  1. #1
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80

    An Angry Letter About Eureka Pagos

    To whoever designed Pagos,

    This is too insulting of content that is supposed to be the continuation of Anemos.

    Grind and fun are two different things that can be put together. Grind can be fun, tedious, but fun; and not fun at all.

    Pagos is simply not fun. Players are not idiots. This is not Eureka Pagos. This is Eureka Anemos plus some sparkles. How could this be acceptable content for approval? The moment I went in there and found out that I'm basically the same as a level 1 character in Anemos is extremely frustrating. Mounts are again disabled and gated by levels. What the hell is this? If I already earned my mount usage in Anemos why can't I use in place that expanded from Anemos? Because it's a new place? Oh I have more reason to call it Anemos 2.0 then.

    Back in Anemos, the part I've always hated about Eureka in the beginning is the fact that I cannot use my mount to travel and have to feel like a cripple traveling around. The moment I gain my mount usage, it finally started to feel like a fun grind. I hated everything before I can use my mount because it's too easy to get kill everywhere.

    Those things I've done in Anemos, I won't do it again in Pagos as well as the one after Pagos. I can grind whatever materials you want me to; but if you want me to go through the exact same progression and feel like a level 1 every single time, NO THANKS. Don't you dare to copy and paste Anemos formula again. Eureka is dead to me for now. My expectation to Eureka content has been destroyed.
    (53)

  2. #2
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    But for the weapon upgrades, your predecessors spent a lot of time and effort farming mobs to grow stronger, so we won't ease up on that. Please learn how to do that.
    SOURCE: https://www.reddit.com/r/ffxiv/comme..._and_soken_at/

    I don't think they care :/
    (16)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElazulHP View Post
    That interview was recorded before he saw participation numbers and changed his stance.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    That interview was recorded before he saw participation numbers and changed his stance.
    source of this?

    As for me...well, i think at this point if some people like grinding, ok. I just am not treating it like must do content anymore. I feel the model is moving to niche content for different types of players, and thats ok i guess. I don;t think expecting them to change their stances is worthwhile any more.
    (3)

  5. #5
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    That interview was recorded before he saw participation numbers and changed his stance.
    that interview was done like 2 days ago..... so he didnt changed his stance since the latest nerf to pagos was done like 4 days ago
    (7)

  6. #6
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by ElazulHP View Post
    I like to point out something just after that:
    But for the weapon upgrades, your predecessors spent a lot of time and effort farming mobs to grow stronger, so we won't ease up on that. Please learn how to do that. It kind of feels like even though people ask for change, they're upset when there is change.
    No Yoshida, you are very out of touch here. People are not upset for getting change. People are upset for FFXIV repeadly doing the same thing over and over again. People are upset because NOTHING CHANGES! same 450 tomestones of boring, people are upset over eurkia as a whole because putting ideas from older games, FFXI exp grinds in FFXIV does not work!! PEOPLE ARE UPSET OVER you trying to force ideas that DOES NOT WORK!

    You cant expect people to be mashing savage level up time for hours on end. You can't expect people doing that for gear that does not last over 4 months. People are upset over the receptive tredmill, why do you NOT understand this Yoshida??????????? Have you forgot what it was like to play FFXI? you where not mashing buttons every 1-2 seconds, you where able to talk as you build tp, so on. You where able to talk strategy during combat because the pace was slower. FFXIV's combat is not a fitting game for FFXI's style exp grinds.

    " Please learn how to do that."
    Sorry no, this is not Yoshida-FFXIV, remember who is paying who. Please learn your userbase, this really shows how out of touch you are.

    Quote Originally Posted by Xau View Post
    dedication is not exclusive, dedication ca go hand to hand whit casual. on the relic grind what makes it casual is the fact what you can do it litle by litle, pagos allows that? nope, you need to stay there for multiple hours to get some kind of pogress, and on top of this, when pagos wasn't nerfed, if you joined late you had a harder time to level up because less people of your level, hell, is somewhat true yet that,on past relics you could do each step at any time because there was people doing said dungeons(because roulette) so no matter how late you joined, you could still pogress at your own pace, so if they keep pagos as how it is currently, i doubt anyone will be able to do a relic on the next expanson(because lack of people to run it)

    also, past relics didnt required you to make a group of people to do one exclusive piece of content(whit the exception of chimera and hydra until they added df to them later on), there is also the fact what the past relic steps what had required you to do dungeons didn't feel at all mindless, unlike pagos or anemos because there was more than hit this mob what does to odd aoe attack, or the fact what you are 1 of a huge mob of players, making it feel what your contribution isnt as relevant to the pogresion of you or others
    Yup, fully agree. The past relics were much better concepts.
    (7)

  7. #7
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by ElazulHP View Post
    The thing is... We don't grow "stronger" with this Relic. Alot of people already have ilvl370 Weapons way easier than the Relic. And 5 Materia vs 2 won't do much for "stronger" especially if your Relic is "Deter/SS" or something like that.

    So Yoshida, argument not received.
    (9)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ElazulHP View Post
    They really don't. Players back in the day also had to watch cut scenes which couldn't be skipped and sometimes they were before tough bosses and if you died guess what you had to watch again. Imagine if they decided to do put cut scenes in dungeons again like they did in Praetorium and you couldn't skip them and then told the current player base, "Your predecessors had to watch these cutscenes so we won't ease up on that. Please learn how to do that."

    The mount was what got me the most. To make things easier to relate to, imagine if you start a new game and just step out into Middle la Noscea get to lvl 10 and now you can use your mount but then you decide to go to Western La Noscea an realize that you can't mount until you reach lvl 18. Seriously why was this even considered for even a second. Its artificial difficulty in an already very artificially evolving game. I mean when an emote can cost more than gearing your character with crafted gear and max melds to tackle current content then you clearly messed up in my opinion.

    The worst part is that I have to do this for the relic and Anemos is already dying down and I imagine leveling in Pagos is going to be abysmal given how much effort it takes to spawn fates. Also, don't lie to us, these aren't NM's they're fates.

    Gonna leave this here for SE to reflect on what they've done and hope they learned their lesson... again.


    (7)
    Last edited by Marxam; 09-11-2018 at 02:45 PM.

  9. #9
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I liked Pagos. It's meant to be difficult and time consuming to get a relic, and not to be just focused on fun. It's fun for me, while not being the most fun content and keeping it's difficulty to manage strategy for time cost/efficient to level fast and get the relic fast.

    I'm loving to watch all the whine with my new relic right my side, tho. Kisses and Hugs! I hope SE don't nerf it again, so that whoever put effort into this relic does not feel bad. Savage was not nerfed within 2 weeks.
    (3)

  10. #10
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LeoLupinos View Post
    It's meant to be difficult and time consuming to get a relic, and not to be just focused on fun.
    Difficult and fun are not mutually exclusive.

    Say what you want about difficulty and progress, but this is a game. In the end fun should trump just about everything. If it's not fun why should I do it? If an incredibly strong reward is the only incentive, fun be damned, then your event is badly designed and should be reworked until it is fun.

    Edit: This statement is about things in general, not Eureka specifically.
    (47)
    Last edited by Brightamethyst; 08-25-2018 at 09:54 AM.

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