Quote Originally Posted by Kalise View Post
I think you underestimate how much faster a dungeon will go if the healer focuses on healing and so the Tank feels safe enough to mass pull.
From my experience, most DF tanks don't care about the capabilities of their healers and mass pull anyway. Many of them do it without checking the gear of their mates, don't ask the healer if he/she is ok with it, and don't use any mitigation CDs. IOW, their own safety and the safety of the group is a non-determining factor. If the healer can't hang and they wipe, then they ease up. It is not difficult for a healer to add offensive skills while also keeping you alive. I would know. I've been doing it for three years, and many other healers even longer than that.

I can't tell you the number of times I've had to take dungeons 1 pack at a time because healer's are too busy spamming Stone/Malefic to cast even a Regen. I've literally died to a single pack of enemies because the healer would just stand there DPS'ing while my health bar dropped.
Vote to have this healer kicked. You can even report them because everyone is obligated to perform their role in duties, and if they aren't healing you then this is totally a reportable offense.

Meanwhile, when I get healers who actually heal, wall to wall pulls it is. Spam me with heals while the DPS and I spam AoE and take out 3-5 packs far, far, far faster than your pathetic healer DPS would have made single packs die.
Pathetic? Really? Ever hear of Assize, Holy, Earthly Star, Gravity, Miasma II and Bane? These AoE healer abilities MELT mob packs, and Assize, ES, and Miasma II have no %reduction based on number of mobs. And the more mobs there are, the more damage they do. These abilities are what ramp up healer DPS because their single target sucks for days and serve as filler for when they have nothing else to do. Rest assured, mob packs are going to die MUCH faster when healers use their AoE offensive skills. This is an undisputable fact.