Quote Originally Posted by Penthea View Post
I have met plenty of zero dps healers and the instances didn't take two or three times longer. Not even close.
It also wasn't any shorter, was it? Again though, it isn't about making the run shorter. In the case of healing, the faster things die the less you have to heal. High DPS is the numero uno damage mitigation tool in this game. It becomes really important in endgame, even just the NM encounters which are still a moderate step above dungeons, trials, and 24-man. The mechanical difficulty for NM raids and 24-man are about equal I would say, but what makes the 8-man raids more difficult is there are fewer players so reliability on everyone doing their jobs correctly is a lot tighter.

Now lets say you don't participate in this content and just do the required duties to complete the MSQ; you don't suddenly become less of a burden to others by not utilizing your full toolkit. The other members of your group are still putting forth more effort than the heals-only healer because in order to clear the dungeon, mobs need to die and you are doing nothing to help make this happen. This is why the heals-only healer is considered being carried. Sure, without your heals they won't get very far. But think about this: How far would you make it without them?

Team effort is present in ALL content, and there is no disputing your courtesy towards your fellow party members when you contribute to offense.