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  1. #11
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Just wanted to answer your question: Everquest.
    Ehhhh, depends.

    In grind content after AA's, we made healers pull, because they could do it with low threat debuffs, and the actual dps wouldnt lose uptime, ESPECIALLY if the alternative was bard pulling

    Druids and Shaman were expected to keep debuffs and dots up, clerics were expected to keep rds's up and melee for damage and heal procs when not burst healing, and they had very strong damage spells vs undead at certain points.

    The only time healers were expected to "just heal" was when they were specifically part of a heal chain.


    Basically, some of the older games rewarded healing and tanking more than healing sparingly and aggro-generation sparingly
    I think this specifically has to do with 14 being balanced around 4 person and 8 person content instead of 5/10/25/40 or 6/36/72.

    The more slots you cut for damage dealers, the more damage each player is responsible for, because you cant reasonably balance around Zdps tanks and healers for at level content and expect it to last more than a sneeze at even slightly higher ilvl.

    In EQ, you could run a tank, a healer, a hybrid tank/healer, a dedicated debuffer or puller with little damage output and still have damage covered for a functioning group (It was stupid to do that instead of healer/puller/debuffer, tank, tank/dps and 3 full dps, but you -could-).

    In wow you had content specifically designed around your healers having to nonstop cast heals in harder content (and were expected to use potions and trade skill consumables in hard mode content) and your tanks primarily focused on tank cooldowns.

    You cant look at things like old Vault or current 65+ leveling dungeons and say it's designed around 2 min level dps and a tank + healer who contribute nothing or very little.
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    Last edited by Barraind; 02-28-2019 at 05:19 AM.