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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zer0 View Post

    1. I've been yelled at and harassed as a healer for not doing enough damage. I was yelled at by tanks for keeping them at full health. That's not improving myself. It's not making be better as I want to be better. When I play a healer, I do just that, play a healer. I loathe magic damage with a very firm passion. My overall least favorite anything in the game.

    2. As a tank, which I've stopped doing, I don't know most dungeons. I don't tell people either. Why? Because going into a dungeon you're forced to do at 58 and saying you've never been here and don't know anything about it just means half the group will leave instantly.

    Just Focusing on these two things here.

    1. This is a damage centric MMO, you healing is designed to be pretty goddamn powerful to facilitate dealing as much damage as possible on healing classes, if you "just want to heal", I'd maybe suggest another MMO, or not playing healer, cos healers in this game are designed to deal damage. Doing more damage is the defacto way to improve yourself as there's no other valuable metric to judge by.
    2. Ive seen this happen a handful of times in my many years with this game. The only time I see people leave at the start is some tanks auto leaven aurum vale, or people leaving when they inspect a tanks gear and see its an expansion out of date in the vault.
    (10)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    Zer0's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Machinist Lv 81
    Quote Originally Posted by ReiMakoto View Post
    Just Focusing on these two things here.

    1. This is a damage centric MMO, you healing is designed to be pretty goddamn powerful to facilitate dealing as much damage as possible on healing classes, if you "just want to heal", I'd maybe suggest another MMO, or not playing healer, cos healers in this game are designed to deal damage. Doing more damage is the defacto way to improve yourself as there's no other valuable metric to judge by.
    2. Ive seen this happen a handful of times in my many years with this game. The only time I see people leave at the start is some tanks auto leaven aurum vale, or people leaving when they inspect a tanks gear and see its an expansion out of date in the vault.


    No, it's not. You only think that because that's what the world first guilds do and you're an elitist tryhard who mimics them.

    No content but the very upper upper content at the given time relies on healer dps. It's been said MANY TIMES NOW by Yoshi P himself that no content is designed with healer dps in mind.

    The metric to base yourself as a healer is simple, did people die?

    I've died as a tank more time than I can count by bastard healers like you who focus too damn much on dps and fail to do their primary job.

    You guys seem to think how low can you go is the healing norm.
    (4)

  3. #3
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zer0 View Post
    No, it's not. You only think that because that's what the world first guilds do and you're an elitist tryhard who mimics them.

    No content but the very upper upper content at the given time relies on healer dps. It's been said MANY TIMES NOW by Yoshi P himself that no content is designed with healer dps in mind.

    The metric to base yourself as a healer is simple, did people die?

    I've died as a tank more time than I can count by bastard healers like you who focus too damn much on dps and fail to do their primary job.

    You guys seem to think how low can you go is the healing norm.
    Erm...If your only metric to being a good healer is "did people die?", chances are you are a bad player to many players. Tanks only need as much HP to survive the next hit, anything that pushes them over after the fact is meaningless except if it's to prep for a mechanic or such. I often go into fights without healing for 20-30 seconds at a time, relying only on my sustain from Storm's Path combo and mitigation rotated properly. I will concede that healers are usually reliant on how their party play to be seen as good but just going "nobody died so I'm doing great" is just doing a disservice to yourself and all your future parties and partners.
    (13)

  4. #4
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zer0 View Post
    No, it's not. You only think that because that's what the world first guilds do and you're an elitist tryhard who mimics them.

    No content but the very upper upper content at the given time relies on healer dps. It's been said MANY TIMES NOW by Yoshi P himself that no content is designed with healer dps in mind.

    The metric to base yourself as a healer is simple, did people die?

    I've died as a tank more time than I can count by bastard healers like you who focus too damn much on dps and fail to do their primary job.

    You guys seem to think how low can you go is the healing norm.
    This attitude right here it's why you don't improve. And that's why people will keep "harassing" you in DF. Keeping people alive is the bare minimum for a healer.
    (15)

  5. #5
    Player
    ltsquigs's Avatar
    Join Date
    Oct 2017
    Posts
    14
    Character
    Lt Squigs
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lilseph View Post
    This attitude right here it's why you don't improve.
    If they're clearing the content they are queueing for, why is it bad if they don't want to "improve" (which really means be optimal). Lots of people play this game entirely as a casual leisure activity, they aren't looking to be the number 1 players in their area, they're just looking to do the content for fun, and as long as they aren't actively hindering people from doing content I don't see why that makes them a "bad player" it just doesn't make them a raider.

    On the flip side I have 100% had content fail because people got toxic over other people not doing their job "properly" and quitting dungeons mid dungeon, yelling at people getting them to quit, etc. That actively does cause people to fail content that should honestly never be failable and wastes everyones time. If people can't deal with the fact that not everyone has the same mind set as them in a game like this, they should go play single player games instead.
    (4)

  6. #6
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ltsquigs View Post
    If they're clearing the content they are queueing for, why is it bad if they don't want to "improve" (which really means be optimal). Lots of people play this game entirely as a casual leisure activity, they aren't looking to be the number 1 players in their area, they're just looking to do the content for fun, and as long as they aren't actively hindering people from doing content I don't see why that makes them a "bad player" it just doesn't make them a raider.

    On the flip side I have 100% had content fail because people got toxic over other people not doing their job "properly" and quitting dungeons mid dungeon, yelling at people getting them to quit, etc. That actively does cause people to fail content that should honestly never be failable and wastes everyones time. If people can't deal with the fact that not everyone has the same mind set as them in a game like this, they should go play single player games instead.
    I disagree.

    It's not about clearing the content or not, because yeah, you can spend 90 minutes in that dungeon and clear it, but I can assure you the majority of the players don't want that. It's about using all your tools. I beg of you, don't use extremes as an example. A healer that DPS isn't aspiring to become the #1 of the bunch, an elitist top tier raider that got lost in a dungeon with a bunch of casual. It's a player that realizes they have more buttons than Cure II and Medica and they want to support the party with these skills. It's the same thing than a DPS using their utility. Why should they do that? Their job is to DPS, not to regenerate your MP, not to mitigate the mob's damage, not to benefit the party with increased healing. It's the same: You have tools, use them. Healers have a huge arsenal of DPS skills and a lot of downtime when healing. So they can definitely pull this off. A tank doesn't have to remain at 100% of their HP ALL the time.

    It is a bad player. I won't sugar coat this. FOR WHATEVER REASON YOU WANT, they are not using their class at with all their available tools.

    Reminds me of this meme:



    Also, if you read the person I quoted closely, they complain that they can't improve because they get "harassed". But if you explain to them how the game has been played for the past 5 years, they snap at you, calling you elitist wannabe and throw a fit how "I play my way". They were lacking the "You don't pay my sub" for the full meme. The advice of asking people that want to perform well to go and do pre-mades work both ways, by the way.
    (10)

  7. #7
    Player
    CarnivalNights's Avatar
    Join Date
    Aug 2013
    Location
    The desert one
    Posts
    160
    Character
    Freis Lavande
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lilseph View Post
    I disagree.

    It's not about clearing the content or not, because yeah, you can spend 90 minutes in that dungeon and clear it, but I can assure you the majority of the players don't want that. It's about using all your tools. I beg of you, don't use extremes as an example. A healer that DPS isn't aspiring to become the #1 of the bunch, an elitist top tier raider that got lost in a dungeon with a bunch of casual. It's a player that realizes they have more buttons than Cure II and Medica and they want to support the party with these skills. It's the same thing than a DPS using their utility. Why should they do that? Their job is to DPS, not to regenerate your MP, not to mitigate the mob's damage, not to benefit the party with increased healing. It's the same: You have tools, use them. Healers have a huge arsenal of DPS skills and a lot of downtime when healing. So they can definitely pull this off. A tank doesn't have to remain at 100% of their HP ALL the time.

    It is a bad player. I won't sugar coat this. FOR WHATEVER REASON YOU WANT, they are not using their class at with all their available tools.
    .
    I'm not saying you're wrong, but if the healer doesn't DPS while everyone else stays solid, that's at most, 5 extra minutes tacked onto the dungeon. 90 minutes doesn't happen if things are going right, even if it's slow.
    (2)

  8. #8
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CarnivalNights View Post
    I'm not saying you're wrong, but if the healer doesn't DPS while everyone else stays solid, that's at most, 5 extra minutes tacked onto the dungeon. 90 minutes doesn't happen if things are going right, even if it's slow.
    No.

    I meant the dungeon can take up to 90 min and still be cleared. I didn't imply that the healer contribution would make such an absurd difference. My point was that contribution matters, using your full toolkit is something that you should get used to, no matter what role you play. If you can shave 5 min off a run? Then why don't you do it? It adds up. Everyone pushing their DPS helps the party as a whole. You can skip phases that force a downtime, you can kill things faster before the tank runs out of CDs, you can help the melee DPS specifically to go ham on AoE damage and since everyone is helping, things would die faster before they run out of resources. You can even carry said DPS not contributing as much as they should.

    See? This is my issue right here. Everyone is "memememe' and don't even think or they completely oversee the fact that their contribution is helping the group and, ultimately, yourself. Lack of teamwork was repeatedly mentioned here as a trait of a bad player.
    (11)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CarnivalNights View Post
    I'm not saying you're wrong, but if the healer doesn't DPS while everyone else stays solid, that's at most, 5 extra minutes tacked onto the dungeon. 90 minutes doesn't happen if things are going right, even if it's slow.
    It's not really about that though. It's about being courteous to the other players in your group. When you do not have to perform the primary function of your role, this is considered 'downtime', and all roles are not created equally. What this means is that due to the nature of their role, DPS have zero downtime. They have some non-damage/supportive skills but these are typically ogcds that are weaved between their gcds. Tank downtime is when they no longer need to generate aggro. They acquire it quickly, and adding more enmity when it is not needed is a waste of their DPS potential, which is quite respectable in DPS stance. Healer downtime on the other hand, is when no healing/cleanses/raises are required. Without question they have the highest amount of downtime out of the three roles. What this all translates to is that a healer who stands around waiting to heal up damage is quite literally doing far less than everyone else. It just isn't cool.

    Believe me, I totally understand wanting to heal and it being what you signed up for when choosing this role. But let me also so say this, content that requires a ton of healing is very stressful. Not only do you have to worry about the unavoidable stuff, you also have to take care of yourself and anyone else who takes unnecessary damage. When players are learning and having trouble with certain mechanics, this is the type of stuff that drives people to Homer Simpson levels of baldness. I love me a good schitefest, but there are limits to it. It is true that healer DPS is not factored into even the toughest of clears, but what this does is allows healers to help push very valuable and helpful DPS. It is greatly appreciated from all members of the group and will lead to the healer getting tons of comms.

    My advice is to at least try. No one is expecting savage raid levels of optimization of your DPS kits with the exception of a few random doucherockets, but ignore them. Toss out some DoTs, stones, malefics, and broils here and there. It makes more of a difference than you think.
    (10)

  10. #10
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by ReiMakoto View Post
    1. This is a damage centric MMO, you healing is designed to be pretty goddamn powerful to facilitate dealing as much damage as possible on healing classes, if you "just want to heal", I'd maybe suggest another MMO, or not playing healer, cos healers in this game are designed to deal damage. Doing more damage is the defacto way to improve yourself as there's no other valuable metric to judge by.
    I just want to piggyback on this and ask the name of the MMO where you're a healer that JUST heals because I want to know where people got this weird idea you're supposed to do nothing but spam HP restoration skills. I've played; Asheron's Call, Everquest 2, Tera, Aion, Asheron's Call 2, Dungeon and Dragons Online, Neverwinter, Champions Online, Guild Wars 2, Wakfu, Ragnarok Online, Vanguard, Wildstar, Archeage, and at least a half-dozen other MMOs I've forgotten the name of. In not a single one of them was the 'healer' expecting to do nothing but heal. It's driving me insane, where is the idea that 'I play a healer I should only heal' come from!?

    In terms of the topic itself, first thing that comes to mind are people who refuse to use no-cost (as in an ogcD that doesn't reduce their output at all) aggro-reduction skills and strip aggro from the tank like you're proving a point that you're outdamaging their aggro generation.
    (1)
    Last edited by hydralus; 02-27-2019 at 11:36 AM.

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