Personally, I find that the worst players are the ones that never bother speaking in chat when they make mistakes. Even when you're trying to help them or give them advice.
Personally, I find that the worst players are the ones that never bother speaking in chat when they make mistakes. Even when you're trying to help them or give them advice.
When I heal, I primarily play SCH and WHH and on trash packs, if I'm not top DPS, it's surprising (unless there is a good summoner in the party).
Healers can put out GREAT AoE dps.
No they don't. Only PLD does. DRK and WAR have an anti death move, not an invulnerability. They can still go down to 1hp. and if you have 10 mobs hitting on them when they use it, unelss you're a whm about to cast benediction, they're probably going to die.
Funny. I've solo'd dungeon bosses, a few trial bosses, and was one of 3 tanks at the end of a Ridoranna light house run (8% to 0) that all got complete without heals.
DRKS and War's have insane self healing.
Last edited by Deceptus; 03-01-2019 at 11:50 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player
And Living Dead also has 10 seconds before it applies if it procs. Semantics aside it's still a valuable tool that can save a tank if need be comes. Yet, I'm willing to believe in many of these healer DPSing horror stories none of these tanks utilized such tools.
Honestly living dead is bad because you have to trigger it properly otherwhise it runs out and your healer has to pay enough attention, to your buff bar or the chat if someone uses a macro, to heal you up before you finaly die. Sure the healing part is not an issue if you have a good healer but if you don't the healer will keep you barely alive until the buff ran out and you'll die anyway.
Hallowed ground on the other hand...press it and be happy while its up.
toxic i think
Giving your join date on the forums I'm assuming you're pretty new to this. If your healer is having to spam every healing cool down they have on trash to keep you up, It's either a) You have no idea how to juggle your cooldowns or b) You have a new/undergeared healer. I'm not saying you're a bad tank but chances are you just haven't been in a group with a good healer. White Mage has absolutely monstrous aoe damage that rivals if not beats most dps in groups, plus Holy also helps tanks mitigate damage in large trash packs since it stuns everything+assize which is another big aoe.Well I guess I've never grouped with a good healer then. (Including my time playing as a DPS)
Since, a lot of content, especially level 50+ I see healers having to 100% spam every GCD on heals for mass pulls.
Guess everyone in the game just sucks.
Would love to play with one of the apparently "Good" healers in this thread that can somehow heal through tanks being brought to 40% health in the time it takes to cast a heal GCD after just healing to full with a heal GCD as well as have time to spam out Holy/Gravity (Which I know are long cast times because I also have all healers at max level). Would make roulettes so much easier to know that people would let tanks easily just mass pull while they spam DPS. Rather than you know, having tanks always dying whenever they try and attempt this
I literally just healed a bardam's mettle (notorious for large tank damage since trash in there hits like a truck) on my severely undergeared level 65 white mage (still in mostly ilvl 255 level 60 gear) and i had no issue keeping the tank up while blowing up large trash packs with Holy+Assize.
A healer that knows how to keep the tank up while pushing out big damage will always, ALWAYS be better than a healer that only spam heals the tank/group. That's just how it is and always has been.
Someone who refuses to play their role
Someone that doesn't even glam their gear.
Yeah it largely depends on the tank being on the ball.Giving your join date on the forums I'm assuming you're pretty new to this. If your healer is having to spam every healing cool down they have on trash to keep you up, It's either a) You have no idea how to juggle your cooldowns or b) You have a new/undergeared healer. I'm not saying you're a bad tank but chances are you just haven't been in a group with a good healer. White Mage has absolutely monstrous aoe damage that rivals if not beats most dps in groups, plus Holy also helps tanks mitigate damage in large trash packs since it stuns everything+assize which is another big aoe.
I literally just healed a bardam's mettle (notorious for large tank damage since trash in there hits like a truck) on my severely undergeared level 65 white mage (still in mostly ilvl 255 level 60 gear) and i had no issue keeping the tank up while blowing up large trash packs with Holy+Assize.
A healer that knows how to keep the tank up while pushing out big damage will always, ALWAYS be better than a healer that only spam heals the tank/group. That's just how it is and always has been.
If the tank is just melting and their health plumetting in the space of one or two gcds then yeah, you probably won't squeeze in as much damage. But when a tank is geared and manages their cooldowns, it's great.
In Ghymlyt I was on my scholar alt, tank was sturdy enough that I could throw excog on him and throw up all my aoes without having to worry. (Dots + Bane, Shadowflaire and Misama 2). On some pulls the excog wouldn't have even triggered before I was done, and when it did trigger, it kept the tank up plenty long for me to follow up after applying my aoes.
If the tank had been poorly geared/not using any cd and I had to heal him every other gcd, then yeah I would have had to reel back my damage and focus more on healing. Healers contributing dps relies on the tank being sturdy enough to not have to be babysat every gcd. Of course in situations like that you get less time to dps. But when the tank IS sturdy enough, applying damage helps to end the fight faster and have the tank (and group) take less damage overall.
So while a healer should never prioritize dps to the point that people are dying because of it, when things are going well there's usually PLENTY of time to throw damage out.
To me, bad players are toxic players. These are players who can't stand others making mistakes, or who call a party trash after just one wipe, never try to give advice, or, if they do, its in the meanest way possible. Also, people who make mistakes themselves but won't admit it. There are more examples, but you probably get the point.
My expectations for dungeons/casual content are super low. As long as the healer heals, the tank holds aggro, and the DPS are at least somewhat competent, I can't really complain. Other content it makes sense to expect more from people.
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