XI death penalty is a joke. With Raise II and III you pretty much lose nothing.
edit:
Equipment wear and tear seems more effective.



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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.



http://youtu.be/rHJoj9IqeKg
What a wonderful evening.





Oh God Why...
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10% death penalty in FFXIV at level 50 is 10,000 exp... One leve, less than actually. I'd rather have that as 10% equip durability reduction. Most would agree I think.



This is the second time I'm writing this in less than a week:
I miss belgianrofl.
These new guys just don't have the same charm.
The thing about R1/R2/R3, it didn't matter in the battles you were likely to die the most to begin with - you were going to enjoy the Raise you got regardless of how much you've lost experience points unless you were on a much-needed job that [also] didn't see much EXP otherwise. From when ToAU hit and onward, there was no excuse to not have a +20k buffer on most jobs, and with Campaign, there was no excuse whatsoever (well except for maybe BLM, but I can't say for certain).
In fact, if you were a WHM like me you and someone on a non-important job (like say Dragoon or Warrior) asked for an R3, you'd mark them for an R1 specifically even if it meant waiting until your R1 timer went down just on the off-chance they're intelligent enough to realize the errors of their ways. (Especially since I was the most likely WHM to give everyone an R3 whenever possible during an endgame event; people would ask me for an R3 and I'd be like, "forget it... you know damn well I normally try to give you the best possible Raise.")
Topic - I feel for you, OP. *comfort*
Last edited by Dragon; 02-29-2012 at 09:55 PM.
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