After on-and-off queuing, I was able to try out the most recent PvP mode that was added. I'm sure this is not that new because there is some group out there in the world who actually tries PvP content in this game before other new content, for whatever odd reason.
Anyway, if the developers of this game have already created functionality for 6 alliances in the UI, why are we unable to create alliances prior to queuing into Eureka, inside Eureka, or even just inside the Baldesion Arsenal? Aside from fates and NMs, the majority of difficult boss content in this game has allowed you to see the health bars of your party members and alliance members. Baldesion Arsenal stands out as the exception and for no good reason.
The difficulty of the Baldesion Arsenal obviously can't be understated. It seems to be slightly harder than normal 24-man content, but mistakes are amplified by deaths that cannot be reversed through traditional means, as well as a higher possibility of other players making group-fatal mistakes due to 56 concurrent players in the dungeon.
Alliance queuing/party-making could potentially solve many problems associated with the Baldesion Arsenal right now. In particular, it would allow party leaders to more easily shift around the composition of individual parties, assuming that job-changing within the BA remains unavailable in the foreseeable future.
So, Square Enix, why is it that in content that requires more than double the maximum amount of players in traditional raids that we are used to, alliances are not currently possible?