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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80

    Role playing and game features

    How do you fit the game features in your roleplay?

    As example, the FC chat iicly can be viewed as a private linkshell network provided to the FC members from the GC as a service, and the FC login message may be a prerecorded message played to a member every time s/he (re)connects its linkpearl to the FC linkshell network.

    What about tools as duty finder, party finder, etc? Do you take them off or had found some reasonable reason (ah, the pun!) for being recognized? Has this already been discussed somewhere?
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  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Party finder I view as a town message board with jobs. One person in charge that can say who's in and who's not or otherwise sets the rules.

    Duty finder I've viewed as going to a town hall or something similar and saying, "I need to hire some mercenaries" (or "I'd like to offer my services to someone") and you get stuck with who you're stuck with. Or you can drop out, but you're left with a reputation debuff that makes everyone sneer and not want to party with you at your choosing-begger actions.

    Death (IE: your HP hit 0) I view the same way as Dungeons and Dragons, minus the negatives and death saving throws: you're unconscious, but not dead. That's why I have raise macros that chastise people for sleeping on the job.
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    Last edited by JunseiKei; 02-26-2019 at 12:58 AM.

  3. #3
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by LalaRu View Post
    How do you fit the game features in your roleplay?

    As example, the FC chat iicly can be viewed as a private linkshell network provided to the FC members from the GC as a service, and the FC login message may be a prerecorded message played to a member every time s/he (re)connects its linkpearl to the FC linkshell network.

    What about tools as duty finder, party finder, etc? Do you take them off or had found some reasonable reason (ah, the pun!) for being recognized? Has this already been discussed somewhere?
    Most of that I simply ignore from an RP point of view. Stuff like duty roulettes is all done OOC as far as I am concerned, unless you are in a premade group where everyone is agreed to do a dungeon run IC - and then it would normally not be a roulette anyhow, but some specific dungeon.
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  4. #4
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I mostly ignore game mechanics.

    FC chat has always been OOC in the RP FCs I've joined, though some would also have a linkshell that was IC. Linkshells I treat as IC when they're in character, but say the ooc hunt linkshell I'm in I don't acknowledge in character.

    I acknowledge that aetherytes exist and can be used in game, as they are part of the lore. But I also treat them as costly and not something to be used lightly teleporting around willy nilly.

    I don't treat duty or party finder as in character, with the exception of party finder entries for RP events. In that case I would treat them like a flyer posted on a message board in town. All the PF messages about forming raid groups etc I ignore.

    I'm generally not in character when doing content like dungeons or raids. On some occasions, a RP event in my fc will use a dungeon or boss fight as a facsimile of something else. For example, a voidsent we fought that had ice powers, we used Shiva boss fight as a sort of stand in. That is the closest I tend to get for having instanced content be in character.

    I don't tie the story of my characters to the story of the WoL. My character never fought Zenos, didn't help Doma free itself from the Empire, etc. Sometimes there is SOME overlap, such as my main character fighting in the ala mhigan resistance for a while, but my character wasn't doing what the WOL did.

    Because I don't tend to tie content like dungeons into my RP I don't generally have to worry about 'death' but if it does crop up it would either be knocked unconscious, or being wounded and having to fall back for healing. In RP fights it depends on the context of the fight.
    (1)

  5. #5
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Will agree on the character not dying, but just knocked out. "Resurrection" spells will not get people back from the dead, but just will "resurrect" the capability of fighting, and those spells also need be backed up with heals, because the "resurrected" foe is yes back on his feet, but on dangerously low health.
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  6. #6
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bright-Flower View Post
    I mostly ignore game mechanics.

    FC chat has always been OOC in the RP FCs I've joined, though some would also have a linkshell that was IC. Linkshells I treat as IC when they're in character, but say the ooc hunt linkshell I'm in I don't acknowledge in character.

    I acknowledge that aetherytes exist and can be used in game, as they are part of the lore. But I also treat them as costly and not something to be used lightly teleporting around willy nilly.

    I don't treat duty or party finder as in character, with the exception of party finder entries for RP events. In that case I would treat them like a flyer posted on a message board in town. All the PF messages about forming raid groups etc I ignore.

    I'm generally not in character when doing content like dungeons or raids. On some occasions, a RP event in my fc will use a dungeon or boss fight as a facsimile of something else. For example, a voidsent we fought that had ice powers, we used Shiva boss fight as a sort of stand in. That is the closest I tend to get for having instanced content be in character.

    I don't tie the story of my characters to the story of the WoL. My character never fought Zenos, didn't help Doma free itself from the Empire, etc. Sometimes there is SOME overlap, such as my main character fighting in the ala mhigan resistance for a while, but my character wasn't doing what the WOL did.

    Because I don't tend to tie content like dungeons into my RP I don't generally have to worry about 'death' but if it does crop up it would either be knocked unconscious, or being wounded and having to fall back for healing. In RP fights it depends on the context of the fight.
    While I have yet to RP in this game the above pretty much sums it up for me as well. There is the game and it's mechanics and then there is RP I find it easier and more immersive to just ignore the former when RPing. Same goes for the Story which to me is different than the lore. We all can't be the WoL right? But I can be an Ala Mihgan mage traveling the land in search of cookies and cat girls.

    As to death, again game death or unconsciousness is different than RP in past MMOs we didn't evne use dungeons but went to areas in game where a storyteller would behave much like D&D and we had a roll system where if you were beaten my an imaginary monster you would be unconscious. Perma-death as we called it was a serious matter and was always the choice of the player.
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    Last edited by Nyvara; 02-26-2019 at 03:26 AM.