Quote Originally Posted by Callinon View Post
But what does that mean to you? Plenty of jobs have abilities that synergize with each other and with other jobs. So you must mean something different from what's currently there?
To be fair, what's there amounts to very little, gameplay-wise. We occasionally choose who applies a debuff first, and very rarely delay skills that could potentially waste uses per fight from their normal CDs in order to fit to raid debuff. Because we can always just push for more damage or fewer healing GCDs, few supportive (curative or mitigative) CDs are ever redundant or need to be rotated between the two providers, commonly lack the impact to meet new breakpoints if used alone, yet sync too haphazardly to be paired consistently.

We have synergy by numbers, but little that actually allows us new opportunities as to be visible in the gameplay itself.

Compare that to any MOBA or even a class-based shooter. Most good games in either genre have far more impactful synergies available. There's something to be said for feeling overly dependent on another class/hero, but there's at least for more interesting stuff in that direction.

Sadly, most of the difference probably comes down partly to bloat/perceived-impact but mostly to undermechanics.