Quote Originally Posted by Grimoire-M View Post
What's the point of having Actions on each class list that do the exact same thing then? It's arbitrary from both perspectives at a first glance, but the difference between having the same exact button in the Role Action list as a Mandatory Action is it saves 2-6 buttons that all need individual icons and reference points in macros and the translator chat function. I've already explained to you that you need to justify splitting the actions into each class and gone through the nuances to justify what works and what doesn't. You have to justify adding them into each class as individual skills if you want to discard the system. And if they're similar enough people will just use what they find most convenient to describe them anyways.
What difference does it make to button bloat if a cleanse is called Esuna on one list, Leeches on another, and Exalted Detriment on a third? For all other issues, the solutions are still simple:
1. Make this game's macro system actually decent, including the ability to use
2. Function-calls, such as "Cleanse" (for all abilities which Cleanse).

The latter issue is already present. I don't need to be Esuna'd, per se. I need someone to get the DoT off me. I do not care if that happens via The Warden's Paeon, Erase, Esuna, or Leeches or ED. I need it {Cleanse}d.

And as for the individual icons, I would honestly rather time spent on my Shadowskin name, icon, and animation than have to use the completely aesthetically incongruous Rampart on a Dark Knight. "Saving" that kind of time is not a ingenious decision, no matter how badly design elsewhere resorts to copy-pasta in the actual effects of those skills; it's just shorting a class's aesthetic. The next step for that is to literally just make fewer job skills in general as long as one such skill exists anywhere in the role. I find it really hard to believe that anyone would be okay with all getting the same new skill in an expansion among healers, tanks, or dps, which is why it still confuses me that people somehow thought it was worth the development time necessary to undo the development time of separate icons, names, and animations for shared effects.