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  1. #1
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70

    Target Status bar fills up too fast

    With all the open world and alliance content that has been released, I'm surprised this hasn't been addressed before. The problem is twofold:
    • You cannot see your own debuffs and dot timers.
    • You cannot see targets buffs, especially a problem when you need to see things to do mechanics.
    This has become a issue again in Eureka, and remains a problem in 24 man content. You should be able to apply filters to customize what you want to see, both on the target bar and focus target bar.
    (1)
    Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")

  2. #2
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    There is the option to see only debuffs you yourself caused which partially alleviates the problem, but you are right, more customization options would be welcome. As it is, if that option is chosen you don't see debuffs yours would overwrite, possibly wasting an action. Or taking away possibility to do something specifically because somone else had placed certain buff on it.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Agreed. "Prioritize mine" should be the default display for debuffs. I don't want to turn off other peoples' completely though because that leads to every NIN unknowingly using TA at the same time, and such.
    (1)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Brightamethyst View Post
    Agreed. "Prioritize mine" should be the default display for debuffs.
    Followed by any of your own allies debuffs and then the rest from other alliances/parties. Focus Target should also be customisable as well, I'm not sure what the decision making is behind the effects for thid one, often stuff from other players takes presidence over our own.
    (0)

  5. #5
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    I'd like to filter certain buffs/debuffs toward the front of the list.

    For instance I don't actually care about the hundreds of DoTs on a target, but I very much want to know if it has vulnerability up.
    (3)

  6. #6
    Player
    Jaeger's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Jaeger Meister
    World
    Balmung
    Main Class
    Armorer Lv 70
    Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
    (0)
    Watch your thoughts for they become words. Watch your words for they become actions. Watch your actions for they become... habits. Watch your habits, for they become your character. And watch your character, for it becomes your destiny! What we think we become. -Margaret Thatcher (from "The Iron Lady")

  7. #7
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Jaeger View Post
    Even if you select to show only your own debuffs/dots, if 24 plus people are fighting those will fall off and not even be displayed for yourself. So you're left with not seeing anyone else's stuff, and losing your own as well.
    This has to do with where the logic takes place. The server has a limit of how many debuffs it will tell your client computer or console about, and if there are more than that limit, it chooses which by its own hidden logic. Then your client is the one filtering the list it gets according to whether they're yours or not. If some of yours weren't among the ones the server told it about, you won't see them.

    In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.
    (0)

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Niwashi View Post
    In order to work better, the server would have to be the one checking which are yours and whether you wanted them exclusively or prioritized, so it could be sure those ones are at least among the ones sent. But that would be extra work for the server specifically for times when it's already super busy handling fights that involve lots of players at once.
    It doesn't have to be though. A minor change in the display logic would correct the problem. You simply change which end of the routine the filtering happens on.

    So currently:
    Server informs client about 20 target buffs/debuffs
    Client filters to show own buffs/debuffs first or exclusively depending on options

    You just change that to:
    Server informs client about all buffs/debuffs (not that big a change to overhead here)
    Client filters to show own buffs/debuffs first or exclusively and then truncates list to 20.
    (0)