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Thread: 5.0 Rings

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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reinha View Post
    We don't need to have two ring slots in the first place tbh. It's an arbitrary number considering there are 10 fingers. Why not make the ring appear on both hands or one hand depending on the design, just like the other accessories?
    If they just got rid of the 2nd ring slot you would need to rebalance the whole stat system cause you would loose a lot of stats from one ring. If they changed the 2nd ring slot to say.. capes, you then have to make the cape visible on the character model since rings are visible if you don't have gloves on. Seeing as how at the EU fan fest they talked about how difficult it was to put capes on the Armour I doubt they would want to make a cape slot visible. So they could just leave that blank but I have a feeling people would be unhappy with that. What then do you replace the 2nd ring slot with? You could make the 2nd ring slot the Job Stone slot, and have the Job Stone level with you and give you stats based on that, like what they are doing with the pre-order earrings. Job Stones already give you some stats I think simply by changing you from a class to a job. Just splitting the rings into Left and Right is probably more work then they are willing or can afford to do tho. So I think it would be more likely for them to put a "upgraded" ring in the 24 man raids or a EX primal like they have in the past. I would prefer the 24 man tho since not everyone does EX primals. Tho I'm guessing there are some that don't do 24 man raids either lol.
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    Last edited by Burningskull; 02-21-2019 at 10:47 PM.

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Burningskull View Post
    If they changed the 2nd ring slot to say.. capes, you then have to make the cape visible on the character model since rings are visible if you don't have gloves on. Seeing as how at the EU fan fest they talked about how difficult it was to put capes on the Armour I doubt they would want to make a cape slot visible. So they could just leave that blank but I have a feeling people would be unhappy with that
    Well not necessarily, look at the Belt slot which has no glamour at all but still has stats and tends to be grouped with accessories when it comes to rarity. Belts originally had Glamour but they were removed, so you could do the same thing with one of the ring slots but then not everyone would be happy and I'm for more slots having glamour rather than less.

    I mean you could just consolidate more stats in to the Belt items and then just outright remove one of the ring slots, essentially the only thing lost in this case would be customisable glamour for both hands (i e. two rings), but most are unnoticeable anyway. System seems kinda fine as it is though so unless there is some great idea to replace it, just have to make do with it.
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  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Burningskull View Post
    If they just got rid of the 2nd ring slot you would need to rebalance the whole stat system cause you would loose a lot of stats from one ring..
    Combine the two stats into one ring stat. No balance adjustments required.
    (2)
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  4. #4
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Combine the two stats into one ring stat. No balance adjustments required.
    I'd be ok with that.
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