So when Eureka was first announced I was eager to see what was in store. People were upset but I kept an open mind and tried it out for myself. I gave Eureka the good ole try. So now that I've 'completed' Eureka I'd like to give my score and explain why I feel that way.
1/10
Not really a surprise but I'd like to just say that I wanted to like Eureka. I really did. Krile was involved and so was Baldesion. I was super invested in the story. Only to receive a firm middle finger at the very end.
1. Why would you give us a choice (all be it an extremely lopsided one) and then lock the 'true ending' behind an ex raid that can only be accessed behind the weirdest content gate ever?! I thought we learned our lesson with coils. Don't put important stories in areas that is in general a pain to get to. at least coils can be done un-synced.
What's worse is I know that it'll be referenced in the future taunting me that I never got that insipid ending even though Yoshi specifically said that BA wouldn't be tied to the story.
2. The weapons and armor really aren't worth it. I mean yeah they're beautiful imo but again they're locked behind content that the majority of the player base hates. We were misled from the start and for the first half of the area the devs made it clear it was their way hell or high water. Ie. Pagos
3. The entire formula is just bad. Hydatos is exceptionally bad. Every time I ported in I'd see 90% of the instance idling at spawn then flooding chat with "inv plz!" the moment a Notorious Monster spawned from the hard work of either an individual or small group.
In conclusion I'd like to leave the devs with this feedback. From my experience of Eureka it's nothing more than a glorified Atma grind with random bits from 11 thrown in to try to hide horrible design behind nostalgia. Hiding relics behind another Eureka won't work a second time. People are wise to it now and won't bother with the content since
A. The story is Bad
B. The relics are arguably not BIS
C. The entire design is downright terrible