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  1. #8
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Well I mean specifically instant cast UI3 plus a heart, when that would typically require 2 GCDs, so I dont know, that might technically be more efficient.
    The "charge per target hit" makes it clears its for AoE use.
    This is why it should only be one heart and not three. Besides you only need one heart to do double flare, so giving 3 would be "a waste".

    Again, feeling too lazy to do a PPS crunch but Blizzard III > Blizzard IV is almost certainly a higher PPS than Flare > Freeze > Freeze > Freeze at least on one target, so I don't think the abuse of that would be a concern. And actually, a swiftcast flare single target again wouldn't be the end of the world, might make the BLM rotation a little more interesting, in fact.


    Fine, here's math:

    Normal single target recharge rotation:
    (120 (Blizzard III in Astral Fire III) + 260 (Blizzard IV)) / (1.75s + 3.5s) = 72 PPS

    Proposed Freeze rotation on one target:
    (468 (Flare in Astral Fire III) + 100 (Freeze after transpose) + 100 (Freeze) + 100 (Freeze) ) / (4s+3s+3s+3s) = 59 PPS

    On two targets:
    (468 + 398 (Flare on two targets in Astral Fire III with falloff) + 200 (Freeze on two targets after transpose) + 200 (Freeze) + 200 (Freeze)) / (4s+3s+3s+3s) = 112 PPS

    On three targets:
    (468 + 398 + 328 (Flare on three targets in Astral Fire III with falloff) + 300 (Freeze on three targets after transpose) + 300 (Freeze) + 300 (Freeze)) / (4s+3s+3s+3s) = 161 PPS


    With this proposal, if they really wanted to limit it, they could make it so Freeze always sets your Umbral Hearts to 1 rather than just giving one, that way no matter how many times you cast it you only get the one.
    (0)
    Last edited by Llugen; 02-22-2019 at 05:25 AM.