Thanks for all of the great advice, now its just a matter of deciding whether I want to try tanking or healing first, I made a Conjurer(WHM) but have read that healing is much harder in this game come end game
Thanks for all of the great advice, now its just a matter of deciding whether I want to try tanking or healing first, I made a Conjurer(WHM) but have read that healing is much harder in this game come end game
This is only my personal opinion but I think that starting as a healer is a step up from starting as a DPS. Don´t get me wrong, you have to understand and master EVERY class you play, they all have unique rotations or utility, but as a newbie healer you got to learn the new stuff & strategies in dungeons while making sure your party mates don´t die from their mistakes. And whenever you die first...well...pray?
Never regretted starting with a healer though (only once....*cough* Vault *cough*), it´s the only class I play so far in FF14.
Can´t say much about the difficulty of tanks, I never played one - as I said they are supposed to know the dungeon a tad better than other roles but oftentimes a friendly DPS or healer helps out too. The DPS tanking in the Copper Mines was a bust...xD
Healing hard in endgame? It´s generally harder in endgame and every role has to be at their A-game from what I heard, a good group though will hardly need spam healing...
Last edited by Gavanri; 02-21-2019 at 04:54 AM.
I wouldn't worry about this for now. It's true if you want to jump straight into the hardcore raids, but there's a loooong way to go before you get to that point. If you decide you even what to do that content.
Also once you get to level 10 and do your level 10 class quest, you can freely change classes at any time. So, pick what looks interesting to you now. If you don't like it, you can change. Early on, or very late into the game (and you'll even get a large experience bonus when working on class that's low level than your maximum one).
I can't really speak to endgame specifically, but this game at least usually does a decently good job of ramping up the difficulty gradually. The early leveling dungeons are really simple, then they gradually start adding additional mechanics as you get into higher level ones. Your skill rotations start off limited enough to be trivially simple, and then as you gain new skills there's time to work out how to fit them within the pattern before more are added. So if you pay attention to what the game's trying to teach you while you're leveling up, you should be ready for the harder content by the time you get to it. (It's a bit harder for people who buy a level boost so they can skip that process. They lose out on the chance to learn their jobs gradually and have to figure out the whole thing at once.)
And since that brings up the relation between leveling and endgame, maybe I should point out one other thing. Don't just be in a rush to get to the end. FFXIV isn't an "everything worth doing is at endgame" type of game. From what I've heard, I guess WoW is kind of like that, and we get a lot of former WoW players who come here, try to power level their way to endgame as fast as possible, and then find themselves bored with just doing the same couple dungeons/raids over and over because they skip or ignore as much of the preceding content as they can. It's a better game if you take the time to enjoy the stuff you reach along the way rather than treating it all as just a hurdle you have to get past to reach endgame.
(This isn't to say the endgame itself is bad. I haven't gotten to it myself but I know a lot of players really like it. It's just that you need to see it as part of the whole and don't expect it to be the entire game even once you reach that point.)
Hope you have a blast!
One last thing because I haven't seen it mentioned and forgot earlier, there will be a point down the line when limit breaks and move rotations matter. For healers, I know limit breaks are mass healing and (later) mass raises to full across the board. Early dungeons it definitely isn't an issue and I don't know how rotation stuff differs for healers and tanks vs DPS. As you get close to level fifty though that'll become more relevant. Loads of sources online for rotations though, players are pretty good at feedback, and LB just need to find it and set to hotbar. LB is generally considered acceptable for some situations not others depending on job haha. If any of this repeats general MMO knowledge my apologies! I just didn't know LB was even a thing for a stupid amount of time and rotation can be an adventure to learn in general.
I came from WoW as well and started about a week ago. Being so new to the FF lore / universe I am simply just doing everything I can, reading the quests, etc. That's just how I play though. Really enjoying it so far, have fun!After playing WoW since beta I think the time has come to move on, I started playing this and enjoying enough that I bought the Starter.
I was wondering though if guilds work the same here as WoW and also that the best path for leveling is main quest only?
Any other noob advice welcome.
I watched Ninja Assassin about a week ago and now I want to be a Ninja.
Yeah so far I am glad I made the switch, enjoying healing so far, I made a tank which I got to level 30 as well but lol I sometimes feel like I do not pull fast enough in dungeons yet so just gonna stick with healing until later. I do need to come back and do the important side quest though as I passed some up.
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