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  1. #191
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Leareaux View Post
    If a lancer joins a PF, everyone can clearly see that he doesnt have a job stone and do something about it.

    If a BLU joined a PF, there is no way of telling what skills they have until it's too late and a waste of time.

    I already have to worry if players know fights. I dont want to add to that.

    Give them job quests spells that are the only spells used in main content and call it a day imo.

    This was a prerogative that SE could've avoided. Many people through the rumors and hopes of adding BLU all pointed to how SE could've added some flavor job quests that would basically pit you vs the mob/monster/instance fight that would lead you to the acquisition of skills, but instead we got a rather "hollow" job experience in favor of a form of customization that didn't lead anywhere outside of reviving old areas for a few weeks.


    BLU being a limited job to be used in old areas wasn't an bad concept.
    BLU being a very OP job with a power fantasy in old content wasn't a bad concept.


    The problem is that that concept never really came to fruition. BLU:Isn't used in old areas and Doesn't achieve any power fantasy.


    And while it ended up being a job with its own mini-game. I doubt they will ever make it a "full job", because they rarely accept mistakes.
    (3)
    If you say so.

  2. #192
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Lets go on strike or something. Obviously nothing is happening so lets make it known
    (3)

  3. #193
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Mito123 View Post
    Lets go on strike or something. Obviously nothing is happening so lets make it known

    By their M.O. They will likely try again with the whole BLU team content they are offering for 5.1x. What that brings us is well... anyone's guess really. I don't have hopes for a rework, tbh. But I'll cheer you on from the sidelines.
    (0)
    If you say so.

  4. #194
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mahrze View Post
    This was a prerogative that SE could've avoided. Many people through the rumors and hopes of adding BLU all pointed to how SE could've added some flavor job quests that would basically pit you vs the mob/monster/instance fight that would lead you to the acquisition of skills, but instead we got a rather "hollow" job experience in favor of a form of customization that didn't lead anywhere outside of reviving old areas for a few weeks.
    Honestly, none of that was the issue. Like, at all. Acquiring spells by watching monsters use them is not a radical concept that can never work in the modern theme park MMO or even a multiplayer setting. Neither is forcing specific core spells to participate in content while otherwise allowing customization. The issue with BLU, as it is right now, was entirely self-inflicted by pushing a design concept nobody asked for based on a flawed fantasy that BLU should have a billion spells nobody uses ala FF11 and that gameplay should center around niche content exploitation ala FF5 speedruns. Nothing about current spell acquisition is prevented them from making BLU a normal job with a normal gameplay, and it wouldn't be BLU's first rodeo in that sense-- Strago, Quistis, Enemy Skill FF7, Kimahri, FF Explorers BLU, all were implementations with a limited number of non-overpowered spells that were basic dps or niche utility.

    These designers just decided to opt out of tackling that problem and take the easiest way out: don't design a gameplay for BLU at all and put it in a box with a bunch of random hobbled spells. Given they thought that was acceptable, we shouldn't have been surprised when they took similar shortcuts by homogenizing healer and tank kits, removing most buffs and debuffs and utility, and dropping the pet concept entirely.
    (5)
    Last edited by Verlyn; 10-02-2019 at 04:13 AM.

  5. #195
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ShivaTairo View Post
    Blus are physical, period. They always use swords
    I'm sorry what?!

    FFV:














    Seems to me Blue Mages use whatever they want in their respective game FFXIV version uses canes and you know what i like that it is different wish more than 3 designs though >_>

    BLU needs to be reworked into either the most OP thing in the content it can do or a regular job they already have a system where you cannot do the Blue Mage questline without having learned specific spells no real reason not to set it up for df content too.
    (5)
    Guy butt is best butt <3

  6. #196
    Player
    RightfulKing's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    32
    Character
    Yule Yanta
    World
    Siren
    Main Class
    White Mage Lv 80
    I think having a cane as a weapon is a rather stylish decision!

    I don't mind what physical weapon they have. I just want the class to be reworked into an actual job. Even if it's not likely, I'll keep hoping.
    (4)

  7. #197
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mahrze View Post
    This was a prerogative that SE could've avoided. Many people through the rumors and hopes of adding BLU all pointed to how SE could've added some flavor job quests that would basically pit you vs the mob/monster/instance fight that would lead you to the acquisition of skills, but instead we got a rather "hollow" job experience in favor of a form of customization that didn't lead anywhere outside of reviving old areas for a few weeks.
    This wouldn't be a good idea, making them part of a job quest with an instance fight means that if they ever want to alter the jobs skills they would have to remake the quests.

    The job trainer saying you need to get X Y & Z skills to proceed and then leaving you to figure it out would be better. The only requirement then is that the mobs exist somewhere and are a level the BLU can realistically fight.
    (2)

  8. #198
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Jandor View Post
    This wouldn't be a good idea, making them part of a job quest with an instance fight means that if they ever want to alter the jobs skills they would have to remake the quests.

    The job trainer saying you need to get X Y & Z skills to proceed and then leaving you to figure it out would be better. The only requirement then is that the mobs exist somewhere and are a level the BLU can realistically fight.

    That would also have an issue that is the same now. I've seen a lot of people in NN when talking about BLU and they are newbies, having no idea where or how to get some spells. Specially when they decided to gate many of them in content that they have to do with other players and cannot solo.
    (0)
    If you say so.

  9. #199
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Here's what I would like to see do:

    Need:
    1. add a checkbox in duty finder settings that consents to allowing yourself to Queue with a BLU mage, making it so no one is forced to deal with one if they don't want to. (also make it so this box is only selectable for duties that have already been completed)

    2. Let BLU queue for duties that have already been completed by the player.

    QoL:
    3. Add EXP boost to mobs that are part of FATES, the reward for completing FATES is about the same as killing 1 mob anyway, so really this would just make it more interesting than just killing regular overworld mobs, it would also help make fates become more active.

    4. Make more spells instant/oGCD so the rotation feels better.

    5. Increase Learn rate to 100% when clearing content using the min ilvl feature.
    (1)

  10. #200
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mahrze View Post
    That would also have an issue that is the same now. I've seen a lot of people in NN when talking about BLU and they are newbies, having no idea where or how to get some spells.
    I don't think having to go find a mob and see it use a skill is really an issue, it's part of the novelty to me.
    (1)

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