If nothing else, at least increase the drop rates for the primal skills.
If nothing else, at least increase the drop rates for the primal skills.
As time goes on, this get more and more outrageous, they keep screwing up up aspects of the game, Verra and Ronso being genderlocked, and also not being able to wear headgear. And not geting a healer, and now talks of the tank and healer DPS going down a lot, to try and and make the DPS role have even more importance. This is starting to get out of hand, they need to fix stuff ASAP
Last edited by Zerogunsoul81; 05-18-2019 at 04:18 PM.
Have to love how yoshi doesn't even count blue mage as a class even. I hate this, I hope he fixes this soon, becuase it pisses me off that he's basically laughing to himself thinking himself clever for how he added a job he didn't want into the game, but hey, I guess he was too busy trying to decide what shirt to ware to fanfest instead of making fans happy
I just find it way too weak in terms of solo progression past lvl45.
How are they screwing aspects of the game, because they are genderlocking (Not really screwing up since there hasn't been any male viera, and the new ones are not ronso if i am not mistaken, they are a completly different race, hrothgar i believe) I mean isnt that a lore thing? and fair enough lore means diddly squat when it comes to MMO customization, but, eh, do explain why is it such a big deal? Also why would you want a new healer, its kind of pointless to have more, even more so since one of the healers is getting a much needed rework? So you want more broken jobs, instead of having few but functioning ones?
Also isnt it kind of contradictory that you say "...intead making fans happy" when he just added viera for the fans, and SAM for the fans, in fact it seems quite a lot of things, if memory serves, are added for the fans, including, of course, BLU (which should the main and only topic). Now pardon me but is it not impossible to make fans happy because, fans are always unhappy unless its what they want to see, a fair sentiment but an unrealistc one. Honestly who cares about most of the objections you have, they are pointless at best.
So you saying "they keep screwing up up aspects of the game..." its a lie and an exageration, and honestly not the threat for this kind of topic.
Last edited by reyre; 05-20-2019 at 12:19 AM.
I just want to play my favorite class in more than a mini game...
Whelp, he didn't mention it on the live letter, and he still hasn't said anything about it. This is getting ridiculous.
This job has really angered me the last few weeks.
I still fail to understand the dev team's reasoning for the job working the way it does and I WAS THERE AT FAN FEST when this was announced. I watched the replay about ten times to try and wrap my head around why the job cannot function in a typical group and I just don't understand.
There seems to be this feeling that the job would break everything if allowed to function in a group setting, but, I've seen no indication that this would be the case.
Spells like Missile and Tail Screw are the worst offenses due to their low accuracy -- especially Missile's whole "will do no damage to anything above your level." So, what? Do I only use it for funsies while running around outside of Ul'dah?
This job has no focus on personal stats either. Those of us who played BLU on XI will remember Blue Mage spells had STR, DEX, AGI, etc attached to them and certain combinations could generate job traits. So, you could basically structure that job in any way you saw fit and increase (or decrease) the power of your spells. Now, I don't know if it's just the way XIV is built, but it's a little ridiculous to me that this job is lacking when it comes to stats.
It all comes off to me as "Here is BLU. Stop asking!" Now it's evolved into, "Fix BLU!"
As a former career Blue Mage from FFXI, call me extremely disappointed.
Last edited by Viceroy; 05-29-2019 at 10:54 PM.
I got BLU to 50 and got all spells in a week and I completely forget BLU is a thing until I see threads like this.
I did enough Carnival to get spells but otherwise, Carnival doesn't interest me at all and it seems that BLU was made purely for the Carnival.
I was super excited for Blue Mage. Then they released this minigame garbage of a limited job. I support it being a full job as right now, it's quite literally useless. It's popularity died about a week after it was released. Nearly everyone has shelved this job and rarely does anyone even bother doing the Masked Carnival.
I originally came back to the game excited for the Blue Mage leaks. Then came the reveal and it was like a huge slap in the face. Quite literally EVERYONE I've spoken to is extremely upset at the outcome of Blue Mage. Nobody likes what has been done to it and just level it to 50 to get rid of it. I'm stuck in a situation now where nobody wants to even bother to get Blue Mage spells anymore. Why? Because it's pointless and nobody cares about the Masked Carnival.
What irks me the most is how they claimed this job was too OP to be a full time job. Yet it requires a group of people to carry you through Hard/Extreme versions of trials to get abilities that you COULDN'T NORMALLY DO at level 50 BLU. Why? Because most abilities and mechanics kill you in one shot.
So how is this meant to be a solo minigame job which still requires others to assist you? I don't understand at all the direction they went with this job.
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