Quote Originally Posted by Deceptus View Post
100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.
Ya, out of the current 49 spells, BLU only has a handfull that are really powerfull.

Death-line spells(Tail Screw, Doom and Missile) are obvious, but most bosses seem to resist it anyway, meaning we would only use them on adds like in Ramuh.
Self Destruct and Final Sting as they can be buffed to very high potencies, Self Destruct at a power over mage limit break 2 and Final Sting at 1.5 melee limit break 1.
White Wind, a very powerfull healing spells.

The rest of the BLU kit right now is very standard stuff, from a bit of CC and boost to straight DMG.