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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    One thing is clear from these balance adjustments: SE doesn't intent to turn Blue Mage into a solo monster that can one-shot trial bosses of equal level. They want its damage to remain relatively on par with other DPS jobs, and with the increased rate of learning actions when not in an undersized party, that's pretty much them saying "we want you to team up with others to learn spells."

    There's little reason to keep this job limited.
    (5)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Blueyes View Post
    One thing is clear from these balance adjustments: SE doesn't intent to turn Blue Mage into a solo monster that can one-shot trial bosses of equal level. They want its damage to remain relatively on par with other DPS jobs, and with the increased rate of learning actions when not in an undersized party, that's pretty much them saying "we want you to team up with others to learn spells."

    There's little reason to keep this job limited.
    100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    500
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Deceptus View Post
    100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.
    Ya, out of the current 49 spells, BLU only has a handfull that are really powerfull.

    Death-line spells(Tail Screw, Doom and Missile) are obvious, but most bosses seem to resist it anyway, meaning we would only use them on adds like in Ramuh.
    Self Destruct and Final Sting as they can be buffed to very high potencies, Self Destruct at a power over mage limit break 2 and Final Sting at 1.5 melee limit break 1.
    White Wind, a very powerfull healing spells.

    The rest of the BLU kit right now is very standard stuff, from a bit of CC and boost to straight DMG.
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kisshu View Post
    Ya, out of the current 49 spells, BLU only has a handfull that are really powerfull.

    Death-line spells(Tail Screw, Doom and Missile) are obvious, but most bosses seem to resist it anyway, meaning we would only use them on adds like in Ramuh.
    Self Destruct and Final Sting as they can be buffed to very high potencies, Self Destruct at a power over mage limit break 2 and Final Sting at 1.5 melee limit break 1.
    White Wind, a very powerfull healing spells.

    The rest of the BLU kit right now is very standard stuff, from a bit of CC and boost to straight DMG.
    And 5.1 is removing the super Final Sting/Self Destruct combos.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Blueyes View Post
    One thing is clear from these balance adjustments: SE doesn't intent to turn Blue Mage into a solo monster that can one-shot trial bosses of equal level. They want its damage to remain relatively on par with other DPS jobs, and with the increased rate of learning actions when not in an undersized party, that's pretty much them saying "we want you to team up with others to learn spells."

    There's little reason to keep this job limited.
    "Pre 5.1 interviews with Yoshida by Famitsu,Dengeki,Game watch and gamer. (Summary translation)"

    "Level 5 death" will finally be added and you can kill bosses as soon as you enter the boss arena (didn't say all bosses). - Yoshi
    This is the same style ability that never works with Petrify. . . Color me doubtful it will work
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Judging by the images Blu will need to enter:
    -Dusk Vigil
    -Aery
    -A1/A5orA9
    -Sohr Khai
    -A2/A10
    -Gubal/Gubal hm
    -Saint Mochian's Aboretum
    -Bealsar's Wall
    -A4N/A4S
    -Qarn hm(which is weird since lv50 dungeon)
    -Amdapor hm
    -Ravana
    -Sophia
    -A8N/A8S

    Lotta duties again gl people.

    They better make Blu more powerful to handle these, doubtful, but Blu needs a power boost HW content starts ramping things up slowly some having harsher enrages than anything in ARR so Blu cannot afford to be underperforming in its role going forward.
    (3)
    Guy butt is best butt <3

  7. #7
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Crushnight View Post
    Judging by the images Blu will need to enter:
    -Dusk Vigil
    -Aery
    -A1/A5orA9
    -Sohr Khai
    -A2/A10
    -Gubal/Gubal hm
    -Saint Mochian's Aboretum
    -Bealsar's Wall
    -A4N/A4S
    -Qarn hm(which is weird since lv50 dungeon)
    -Amdapor hm
    -Ravana
    -Sophia
    -A8N/A8S

    Lotta duties again gl people.

    They better make Blu more powerful to handle these, doubtful, but Blu needs a power boost HW content starts ramping things up slowly some having harsher enrages than anything in ARR so Blu cannot afford to be underperforming in its role going forward.
    They're also likely to put mobs into the open world as another method to acquire some spells. And don't forget the Carnival. The learning bug that was recently patched pretty much confirmed that you can learn Condensed Libra (or Triple Hit?) and Magic Hammer from the Arena Scribe and Epilogi fights. Maybe they'll add more stages with Alexander abilities like the way you could learn High Voltage from one of the Carnival fights.
    (1)

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Auryan View Post
    They're also likely to put mobs into the open world as another method to acquire some spells. And don't forget the Carnival. The learning bug that was recently patched pretty much confirmed that you can learn Condensed Libra (or Triple Hit?) and Magic Hammer from the Arena Scribe and Epilogi fights. Maybe they'll add more stages with Alexander abilities like the way you could learn High Voltage from one of the Carnival fights.
    Here hoping for that, more ways to learn on your own if skilled at Blu is better than so many forced dfs especially for late comers, Azulmagia should've used the primal skills seen in the cutscene in its fight, but these should have a lower learn rate than getting it from the trials/duties they are from incentivise group play but don't lock it behind group play etc
    (0)
    Guy butt is best butt <3