

Then... It'd have no difference?
I mean... If by your own admission, people aren't putting skills onto their bar and/or using them on normal jobs anyway...
Then them showing up on BLU and not having their skills is literally no different right?
This. I've had people turn up in vault with no soul crystal spamming shield lob. Idiots will find a way to mess up even the simplest of things. Better not have rotations, the samurais Ive had in past ex roulletes don't know how to do them
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
You really only need Glower spam at this point with the occasional debuff.
Player
You've played with a lot of blue mages and seen their hotbar setup too? You don't care about the job, but know what spells they should be using? The problem is you can say anything, but I don't think this statement is true at all.
Here's hoping that something changes in the near future with Blue mage, it needs the rework, it needs to be playable, not just a useless minigame.



I used BLU in the solo instance in the FFXV event, to take advantage of all those overpowered abilities and skills.
It was an exercise in frustration, I felt like an idiot, I have a decent amount of the spellbook done, yet I mostly just ended up aqua breath -> high voltage most of the fight, which wasn't fun at all, all of the "overpowered" skills like Missile obviously don't work, it just felt like I wasted my time on a job that can't do its job well, my friend queued up as a RDM at around the same time and was done much earlier than I was, so much for being overpowered I guess.
The more I play BLU, the more I realize just how shallow it really is, you do the spellbook...and then what? I hardly think the carnivale was a good substitute for locking off 95% of actual content, I would have honestly preferred it level and gain skills like a regular job, as it is now, it doesn't even perform well solo, outside of a handful of abilities that barely work half the time, it can't do PotD nor can it even queue for squadron duties, it can't even do solo content, unlike every other combat job.
I was cautiously optimistic for the limited job system, but if this is how they are going to be implemented, can't say I want to see any more.
Last edited by Tizzy_Tormentor; 04-27-2019 at 09:39 PM. Reason: typo
They butchered this job. What a waste of resources. They could have given us a healing job in 5.0 instead of this useless, half-implemented mess of a job. What were they thinking, honestly?
I know right? It wouldn't even be that hard to make it work, all they'd have to do now is just change some spells around and then unlock it and boom everyone is happy.

The BLU "job identity" argument makes no sense considering almost every job in FFXIV has been re-invented a bit (e.g. pyro mage, dragon mage) ....I rly don't see why we couldn't just be instructed to fight mobs and learn their abilities during job quests and then have those form a rotation with the devs taking creative liberties in regards to how the abilities function in the context of XIV
Maintaining a Job identity didn't have to be mutually exclusive to being balanced in game either, BLU could have kept its current ability learning technique and be a full job if the learn rates were 100% and you didn't require extremes to learn things.The BLU "job identity" argument makes no sense considering almost every job in FFXIV has been re-invented a bit (e.g. pyro mage, dragon mage) ....I rly don't see why we couldn't just be instructed to fight mobs and learn their abilities during job quests and then have those form a rotation with the devs taking creative liberties in regards to how the abilities function in the context of XIV
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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